Spatial Frame Gaussian Synthesis for Depth Discontinuities

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Solution Overview

Problem

Current techniques do not optimize Gaussians for synthesizing spatial videos effectively, leading to resource-intensive processing and inefficient handling of depth discontinuities in graphics rendering.

Innovation Solution

A method involving a graphics processor that determines and transmits a subset of optimized Gaussians based on display pose to handle depth discontinuities, using Gaussian splatting techniques to minimize resource usage by focusing on regions of interest with sharp depth discontinuities.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If traditional Gaussian synthesis techniques are used for spatial frames, then complete scene coverage is achieved, but memory and compute requirements become excessively high

Engineering Contradiction:
Improvescene coverage completenessVSAvoidmemory and compute resources
Core Design Contradiction:
ReliabilityVSQuantity of substance

Solution Approach 1:

The patent segments the scene into multiple depth planes based on depth discontinuities. Instead of processing the entire scene uniformly, it divides the spatial frame into foreground and background segments, allowing selective Gaussian synthesis only in regions with significant depth changes. This segmentation reduces the overall computational burden while maintaining scene coverage completeness.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent applies Gaussian synthesis selectively only in regions with sharp depth discontinuities rather than uniformly across the entire scene. By identifying and processing only the local regions where depth changes occur, the system maintains high quality where needed while reducing memory and compute resources in regions where full synthesis is unnecessary.

Inventive Principle:
Principle #3Local quality

2Manufacturing precision

If Gaussian optimization is applied to entire scenes, then rendering quality is maintained, but processing efficiency decreases

Engineering Contradiction:
Improverendering qualityVSAvoidprocessing efficiency
Core Design Contradiction:
Manufacturing precisionVSProductivity

Solution Approach 1:

The patent applies Gaussian optimization locally only in regions with sharp depth discontinuities rather than across the entire scene. This localized approach maintains rendering quality in critical areas while significantly improving processing efficiency by avoiding unnecessary computations in regions where depth is relatively uniform.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The patent applies Gaussian synthesis partially, focusing computational effort only on regions with depth discontinuities rather than applying it excessively across the entire scene. This partial action approach maintains sufficient rendering quality for perceptually important regions while improving overall processing efficiency.

Inventive Principle:
Principle #16Partial or excessive action

3Reliability

If all Gaussians are transmitted to handle depth discontinuities, then disocclusion handling is complete, but bandwidth and memory usage increase

Engineering Contradiction:
Improvedisocclusion handling completenessVSAvoidbandwidth and memory usage
Core Design Contradiction:
ReliabilityVSQuantity of substance

Solution Approach 1:

The patent extracts and transmits only the subset of Gaussians that are relevant to handling depth discontinuities and disocclusions, rather than transmitting all Gaussians. By identifying and extracting only the necessary Gaussian parameters for regions with depth changes, the system maintains complete disocclusion handling while reducing bandwidth and memory usage.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The patent segments the Gaussian set into relevant and irrelevant portions based on depth discontinuity analysis. Only the segmented portion containing Gaussians for regions with depth changes is transmitted, ensuring complete disocclusion handling where needed while minimizing bandwidth and memory consumption.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS20260073623A1Gaussian synthesis for spatial frames
Publication Date: 2026.03.12 QUALCOMM INC
  • US20260073623A1 patent drawing
  • US20260073623A1 patent drawing
  • US20260073623A1 patent drawing

AI summary

This disclosure provides systems, devices, apparatus, and methods, including computer programs encoded on storage media, for synthesizing spatial videos using Gaussian models. A first graphics processor (e.g., at a server) may obtain a set of frames. The first graphics processor may determine a set of Gaussians based on the set of frames. A second graphics processor (e.g., at a client), may transmit a request for a set of Gaussians. The first graphics processor may receive the request for at least a subset of the set of Gaussians. The first graphics processor may transmit an indication of at least the subset of the set of Gaussians in response to the request. The second graphics processor may receive the set of Gaussians in response to a transmission of the request. The second graphics processor may perform alpha composition based on the received set of Gaussians and a depth-based projection.