Spatially Aware In-Car Entertainment for Passenger Boredom
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Passengers on long automobile journeys often face boredom due to the lack of engaging entertainment options, particularly when children of different ages travel together, as traditional games require a playmate and are not adaptable to varying environments.
Innovation Solution
An automotive processing-unit with an infotainment system that utilizes spatial intelligence from sensors, cameras, and a geo-positioning system to create dynamic and environment-aware entertainment applications, allowing the vehicle to act as a game controller and providing interactive experiences that incorporate the surrounding scenery.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If traditional games are used for entertainment, then passengers can relieve boredom, but the games require a playmate and are not adaptable to varying environments or age groups
Solution Approach 1:
The system enables the vehicle to entertain passengers independently without requiring another person to play with. The automotive processing unit executes entertainment applications that interact with the passenger directly, using sensors to detect gestures and cameras to track gaze direction, allowing the vehicle itself to provide the entertainment experience rather than requiring a playmate
Solution Approach 2:
The entertainment system is designed to accommodate passengers of different ages and preferences through multiple application types including games, educational content, and information provision. The system adapts its behavior based on detected passenger characteristics and environmental context, making it universally applicable to various passenger demographics and travel conditions
2Adaptability or versatility
If the infotainment system uses spatial intelligence from sensors and cameras to create dynamic entertainment applications, then the entertainment value and engagement are enhanced, but the device complexity increases
Solution Approach 1:
The patent combines multiple existing vehicle systems (sensors, cameras, geo-positioning, infotainment processing unit) into an integrated entertainment system. Rather than adding separate components, the system merges these existing elements to create spatially-cognizant entertainment applications, reducing overall complexity while enhancing functionality
Solution Approach 2:
The automotive processing unit acts as an intermediary that processes data from various sensors and cameras, translating this information into entertainment applications. This mediator approach simplifies the system architecture by centralizing the processing logic and providing a unified interface between the physical sensors and the entertainment output
3Use of energy by moving object
If the entertainment application dynamically varies operation based on external features and passenger behavior, then the entertainment value increases, but the computational requirements and processing load increase
Solution Approach 1:
The system selectively processes spatial intelligence data based on the current entertainment application and detected passenger interest levels. Rather than continuously analyzing all sensor inputs, the system applies processing only when and where needed to maintain engagement, reducing overall computational load while preserving entertainment effectiveness
Solution Approach 2:
The system pre-processes and categorizes spatial intelligence data from sensors and cameras before executing entertainment applications. By preparing and organizing environmental data in advance, the system reduces real-time processing requirements during actual entertainment delivery, lowering power consumption while maintaining dynamic responsiveness
Data Source
AI summary
An apparatus for entertaining an entertainee in a passenger vehicle includes an infotainment system having an automotive assistant that executes a spatially-cognizant entertainment application that interacts with the entertainee. In doing so, the automotive assistant receives information about the vehicle's environment from peripheral devices connected to the infotainment system. This provides the entertainment application with spatial intelligence that it then uses while interacting with the entertainee.


