Spatial Index Modification for Dynamic Ray Tracing

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Solution Overview

Problem

Current ray tracing techniques require significant computational power and time, especially when rendering complex three-dimensional scenes, making it challenging to achieve fast and realistic rendering for applications like animation.

Innovation Solution

The method involves generating and modifying a spatial index with nodes defining bounded volumes within a three-dimensional scene, allowing for efficient ray tracing by updating only the portion of the index that contains predictably dynamic objects, rather than regenerating the entire index.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Manufacturing precision

If ray tracing is used to render three-dimensional scenes with high realism, then rendering quality is improved, but computational power requirements and rendering time increase significantly

Engineering Contradiction:
Improverendering qualityVSAvoidcomputational power requirements
Core Design Contradiction:
Manufacturing precisionVSPower

Solution Approach 1:

The patent segments the spatial index into static and dynamic portions, allowing the rendering system to process only the dynamic portions that contain moving objects. This segmentation enables selective updating of spatial relationships, reducing the overall computational power required while maintaining high rendering quality through accurate ray-object intersection detection.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent implements a dynamic spatial index that automatically adapts to object movements by detecting and updating only the portions affected by moving objects. This dynamic approach allows the system to maintain high rendering quality with varying scene complexity while reducing computational power requirements by avoiding redundant calculations in static regions.

Inventive Principle:
Principle #15Dynamics

2Manufacturing precision

If ray tracing is used to handle increases in scene complexity, then rendering accuracy is improved, but processing time increases

Engineering Contradiction:
Improverendering accuracyVSAvoidprocessing time
Core Design Contradiction:
Manufacturing precisionVSLoss of time

Solution Approach 1:

The patent divides the spatial index into static and dynamic segments, enabling the system to maintain high rendering accuracy by precisely tracking only the dynamic portions of the scene. This segmentation reduces processing time by eliminating the need to reprocess entire complex scenes, as only the dynamic segments requiring updates are processed.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent performs preliminary classification of objects into static and dynamic categories, and pre-organizes the spatial index structure to facilitate efficient updates. This preliminary action enables faster processing during rendering by having the spatial relationships already organized, reducing the time penalty associated with handling scene complexity.

Inventive Principle:
Principle #10Preliminary action

3Manufacturing precision

If the entire spatial index is regenerated when objects move, then rendering accuracy is maintained, but rendering speed decreases

Engineering Contradiction:
Improverendering accuracyVSAvoidrendering speed
Core Design Contradiction:
Manufacturing precisionVSProductivity

Solution Approach 1:

The patent segments the spatial index into static and dynamic portions, allowing the system to maintain rendering accuracy by updating only the dynamic portions that contain moving objects. This selective updating approach preserves rendering accuracy while dramatically improving rendering speed by avoiding the computational overhead of regenerating the entire spatial index.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent applies partial action by updating only the necessary dynamic portions of the spatial index rather than the entire structure. This partial updating approach maintains sufficient rendering accuracy for the moved objects while significantly improving rendering speed by performing less computational work compared to full regeneration.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS7893936B2Generating efficient spatial indexes for predictably dynamic objects
Publication Date: 2011.02.22 ACTIVISION PUBLISHING INC
  • US7893936B2 patent drawing
  • US7893936B2 patent drawing
  • US7893936B2 patent drawing

AI summary

Embodiments of the invention provide methods and apparatus for modifying a spatial index in response to movements of a predictably dynamic object within a three-dimensional scene. According to one embodiment of the invention, in contrast to generating a new spatial index in response to movement of a predictably dynamic object, a portion of an existing spatial index may be modified in response to the movement of a predictably dynamic object. According to one embodiment of the invention, modification may include changing information defining the position of splitting planes along a splitting axis to correspond to the new position of the object within the three-dimensional scene. In contrast to generating a new spatial index, by modifying only a portion of an existing spatial index the amount of time required to perform ray tracing image processing may be reduced.