Spatial Map Creation Using Virtual Tracking Paths

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Solution Overview

Problem

Existing methods for creating spatial maps in virtual reality environments are energy-intensive, time-consuming, and yield unstable results due to variations in player movement.

Innovation Solution

A method utilizing a digital environment model to simulate a virtual tracking device's movement path, determining poses, rendering viewpoint images, and creating a spatial map based on these images, thereby reducing manual effort and improving map quality.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If a specific player moves around in the scene to create a spatial map using SLAM, then the spatial map is created, but the process consumes a lot of physical energy and is time-consuming

Engineering Contradiction:
Improvespatial map creationVSAvoidmap creation time
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The patent creates a digital environment model that is a virtual copy of the real-world scene. Instead of requiring a player to physically move through the entire scene to create a map, the system uses the digital twin to simulate the tracking device's movement and generate viewpoint images computationally, dramatically reducing the time and physical effort required for map creation.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent replaces the mechanical physical movement of a player through the scene with computational simulation. The host computer simulates the tracking device's movement by processing the digital environment model and generating synthetic viewpoint images, substituting physical exploration with digital computation to achieve faster map creation.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Reliability

If a specific player moves around in the scene to create a spatial map, then the spatial map is created, but the process consumes a lot of physical energy

Engineering Contradiction:
Improvespatial map creationVSAvoidphysical energy consumption
Core Design Contradiction:
ReliabilityVSUse of energy by moving object

Solution Approach 1:

The patent creates a digital environment model that is a virtual copy of the real-world scene. Instead of requiring a player to physically move through the entire scene to create a map, the system uses the digital twin to simulate the tracking device's movement and generate viewpoint images computationally, dramatically reducing the time and physical effort required for map creation.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent replaces the mechanical physical movement of a player through the scene with computational simulation. The host computer simulates the tracking device's movement by processing the digital environment model and generating synthetic viewpoint images, substituting physical exploration with digital computation to achieve faster map creation.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Ease of operation

If different players move around in the scene in different ways, then the spatial map quality becomes unstable

Engineering Contradiction:
Improvemovement flexibilityVSAvoidspatial map quality stability
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The patent creates a digital environment model that is a virtual copy of the real-world scene. Instead of requiring a player to physically move through the entire scene to create a map, the system uses the digital twin to simulate the tracking device's movement and generate viewpoint images computationally, dramatically reducing the time and physical effort required for map creation.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent changes the parameters of the map creation process from physical player movement to computational parameters. By controlling the virtual tracking device's movement through programmed paths and parameters in the digital environment model, the system ensures consistent and stable map quality regardless of how different players might physically move through the scene.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS20250371803A1Method for map creation and host
Publication Date: 2025.12.04 HTC CORP
  • US20250371803A1 patent drawing
  • US20250371803A1 patent drawing
  • US20250371803A1 patent drawing

AI summary

Provided are a method for map creation and a host. The method includes: reading a digital environment model corresponding to a real-world scene; determining a movement path of a virtual tracking device within the digital environment model; determining a plurality of poses that realize the movement path within the digital environment model; rendering a plurality of viewpoint images based on the plurality of poses, wherein the plurality of poses respectively correspond to the plurality of viewpoint images, and each of the plurality of viewpoint images corresponds to a viewpoint from which the virtual tracking device captures the digital environment model when presenting the corresponding pose; and creating a spatial map corresponding to the real-world scene based on the plurality of viewpoint images.