Spatial Map Creation Using Virtual Tracking Paths
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Solution Overview
Problem
Existing methods for creating spatial maps in virtual reality environments are energy-intensive, time-consuming, and yield unstable results due to variations in player movement.
Innovation Solution
A method utilizing a digital environment model to simulate a virtual tracking device's movement path, determining poses, rendering viewpoint images, and creating a spatial map based on these images, thereby reducing manual effort and improving map quality.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If a specific player moves around in the scene to create a spatial map using SLAM, then the spatial map is created, but the process consumes a lot of physical energy and is time-consuming
Solution Approach 1:
The patent creates a digital environment model that is a virtual copy of the real-world scene. Instead of requiring a player to physically move through the entire scene to create a map, the system uses the digital twin to simulate the tracking device's movement and generate viewpoint images computationally, dramatically reducing the time and physical effort required for map creation.
Solution Approach 2:
The patent replaces the mechanical physical movement of a player through the scene with computational simulation. The host computer simulates the tracking device's movement by processing the digital environment model and generating synthetic viewpoint images, substituting physical exploration with digital computation to achieve faster map creation.
2Reliability
If a specific player moves around in the scene to create a spatial map, then the spatial map is created, but the process consumes a lot of physical energy
Solution Approach 1:
The patent creates a digital environment model that is a virtual copy of the real-world scene. Instead of requiring a player to physically move through the entire scene to create a map, the system uses the digital twin to simulate the tracking device's movement and generate viewpoint images computationally, dramatically reducing the time and physical effort required for map creation.
Solution Approach 2:
The patent replaces the mechanical physical movement of a player through the scene with computational simulation. The host computer simulates the tracking device's movement by processing the digital environment model and generating synthetic viewpoint images, substituting physical exploration with digital computation to achieve faster map creation.
3Ease of operation
If different players move around in the scene in different ways, then the spatial map quality becomes unstable
Solution Approach 1:
The patent creates a digital environment model that is a virtual copy of the real-world scene. Instead of requiring a player to physically move through the entire scene to create a map, the system uses the digital twin to simulate the tracking device's movement and generate viewpoint images computationally, dramatically reducing the time and physical effort required for map creation.
Solution Approach 2:
The patent changes the parameters of the map creation process from physical player movement to computational parameters. By controlling the virtual tracking device's movement through programmed paths and parameters in the digital environment model, the system ensures consistent and stable map quality regardless of how different players might physically move through the scene.
Data Source
AI summary
Provided are a method for map creation and a host. The method includes: reading a digital environment model corresponding to a real-world scene; determining a movement path of a virtual tracking device within the digital environment model; determining a plurality of poses that realize the movement path within the digital environment model; rendering a plurality of viewpoint images based on the plurality of poses, wherein the plurality of poses respectively correspond to the plurality of viewpoint images, and each of the plurality of viewpoint images corresponds to a viewpoint from which the virtual tracking device captures the digital environment model when presenting the corresponding pose; and creating a spatial map corresponding to the real-world scene based on the plurality of viewpoint images.


