Spatially Aware Media for Remote AR Viewpoint Access

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Solution Overview

Problem

Conventional augmented reality (AR) experiences require users to be physically present in a real-world space to augment it with virtual content, and they typically allow viewing from only one perspective at a time, with the need for reinitialization after each session.

Innovation Solution

The generation and storage of 'spatially aware media' that includes visual, audio, and haptic content corresponding to a real-world space, along with information identifying 3D spatial features, allowing for virtual content to be generated and overlaid in a realistic manner, enabling remote access and viewing from multiple perspectives without reinitialization.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If conventional AR experiences require users to be physically present in a real-world space to augment it with virtual content, then the system can provide real-time spatial awareness, but the user's mobility and accessibility are restricted

Engineering Contradiction:
Improveuser accessibilityVSAvoidsystem requirements
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent creates digital copies of real-world spaces through 3D scanning and spatial mapping, storing these as spatially aware media that can be accessed remotely. This allows users to interact with virtual content in replicated environments without being physically present, resolving the contradiction between accessibility and system requirements

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system introduces spatially aware media as an intermediary between the user and the real-world space. This media acts as a bridge, allowing remote users to view and interact with augmented content as if they were physically present, eliminating the need for physical presence while maintaining spatial awareness

Inventive Principle:
Principle #24Intermediary (Mediator)

2Loss of information

If conventional AR experiences allow viewing from only one perspective at a time, then the system maintains simplicity, but the user's ability to analyze and understand the spatial environment is limited

Engineering Contradiction:
Improvespatial informationVSAvoidrendering complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent enables multi-perspective viewing by rendering spatially aware media from multiple camera angles and viewpoints simultaneously. This allows users to explore the same spatial environment from different perspectives without increasing physical device complexity, as all perspectives are pre-rendered and stored

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The system performs preliminary spatial scanning and 3D reconstruction of real-world environments before user interaction. This pre-processing creates comprehensive spatial models that can be viewed from multiple perspectives on-demand, eliminating the need for complex real-time multi-perspective rendering during user sessions

Inventive Principle:
Principle #10Preliminary action

3Reliability

If conventional AR experiences require reinitialization after each session by scanning the real-world space, then the system maintains spatial accuracy, but the user's time efficiency is reduced

Engineering Contradiction:
Improvespatial accuracyVSAvoidinitialization time
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The patent performs spatial scanning and 3D mapping in advance, creating and storing spatially aware media before user sessions begin. This preliminary action captures accurate spatial information that can be reused across multiple sessions, eliminating the need for repeated scanning and reinitialization while maintaining spatial accuracy

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system recovers and reuses previously captured spatial data stored as spatially aware media across multiple user sessions. Instead of discarding and re-scanning the environment each time, the system retrieves and re applies stored spatial models, saving time while maintaining consistency and accuracy

Inventive Principle:
Principle #34Discarding and recovering

Data Source

PatentUS20250078436A1Systems and methods for providing augmented media
Publication Date: 2025.03.06 SHOPIFY INC
  • US20250078436A1 patent drawing
  • US20250078436A1 patent drawing
  • US20250078436A1 patent drawing

AI summary

The present disclosure relates, in part, to spatially aware media that includes three-dimensional (3D) spatial information pertaining to a real-world space. The spatially aware media may map this 3D spatial information to media such as an image, for example, to provide 3D spatial context for the media. This may allow users to more flexibly and efficiently interact with virtual content in real-world spaces that are relevant to them. According to one embodiment, spatially aware media is augmented to provide an image of a real-world space overlaid with a render of a 3D model defined relative to the 3D spatial features of the real-world space. Before augmenting the spatially aware media, a recommended position for the 3D model relative to the 3D spatial features of the real-world space may be determined based on the 3D model and/or on the spatially aware media.