Spectator Error Reporting in Computer Simulations
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Solution Overview
Problem
Existing computer simulation systems do not effectively allow spectators to identify and correct errors in real-time, nor provide a mechanism for rewarding spectators for reporting these errors, leading to inconsistencies in the gaming experience.
Innovation Solution
A system comprising a computer simulation controller and source that receives input from spectator devices to identify and correct errors, transmitting the corrections to a network for updating the simulation, and awards spectators with game currency or points for reporting errors.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Measurement precision
If spectators are allowed to report errors in real-time, then error detection capability is improved, but system complexity increases due to integrating spectator feedback mechanisms
Solution Approach 1:
The patent introduces a server as an intermediary component that receives error reports from multiple spectator devices and forwards them to player devices. This mediator architecture allows spectators to report errors without directly complicating the core simulation system, as the server handles the feedback coordination and message routing between spectators and players.
Solution Approach 2:
The system implements a feedback loop where spectators can report errors they observe during simulation, and players receive these reports to correct the issues. This feedback mechanism continuously improves simulation accuracy by incorporating spectator observations, transforming passive viewing into active quality control without requiring fundamental system redesign.
2Measurement precision
If a tool with paint rod and comments is provided to spectators, then error identification accuracy is improved, but device complexity increases
Solution Approach 1:
The paint rod tool creates visual annotations (copies or markings) on the simulation display that highlight error locations. Instead of requiring complex analysis tools, the system uses simple visual copying of the error state onto the display, allowing spectators to mark problematic areas intuitively while keeping the underlying system relatively simple.
3Productivity
If spectators are rewarded with game currency for reporting errors, then participation and error reporting increase, but system complexity increases due to reward management
Solution Approach 1:
The reward system operates through automated server-side logic that grants game currency to spectators who submit valid error reports. This self-service approach eliminates the need for manual review or complex approval workflows, as the server automatically processes reward distribution based on reported errors, maintaining simplicity while incentivizing participation.
Data Source
AI summary
A spectator of a computer simulation who is not playing the computer simulation and is associated with a spectator device for viewing the simulation without controlling it is identified. An indication can be received from the spectator that a portion of the computer simulation contains an error. The indication is transmitted to a computer network, from whence is received a corrected version of the computer simulation that does not contain the error. The corrected version of the computer simulation can then be presented. The spectator may be awarded for reporting the error.


