Spectator Interaction System with Unified Response Counting

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Solution Overview

Problem

Current online spectator interaction methods rely heavily on text or voice messages, leading to inefficient human-machine interaction and increased backend resource usage due to repeated transmission of interactive content and response counting.

Innovation Solution

A spectator interaction method that displays interactive content with a start and end time, allowing multiple spectator accounts to transmit the same content, counting responses, and displaying the quantity of interacting accounts, thereby reducing backend resource consumption and enhancing interaction sharing.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If text or voice messages are used for spectator interaction, then users can communicate with each other, but interaction efficiency decreases and backend resources are occupied

Engineering Contradiction:
Improveinteraction efficiencyVSAvoidbackend resource consumption
Core Design Contradiction:
Ease of operationVSLoss of energy

Solution Approach 1:

The patent merges the interaction of multiple spectator accounts by allowing one spectator to trigger interactive content that is transmitted to multiple other spectators simultaneously. The backend counts total responses from all spectators who interact with the content, combining individual interactions into a unified response quantity display, thereby reducing redundant transmissions and backend resource consumption while maintaining interaction efficiency.

Inventive Principle:
Principle #5Merging (Combining)

2Adaptability or versatility

If interactive content is transmitted to multiple spectator accounts, then interaction sharing is enhanced, but repeated transmission increases backend resource usage

Engineering Contradiction:
Improveinteraction sharingVSAvoidbackend resource consumption
Core Design Contradiction:
Adaptability or versatilityVSQuantity of substance

Solution Approach 1:

The patent implements preliminary action by having the first spectator account trigger interactive content transmission before receiving responses from other spectators. The backend is prepared to count responses in advance and display the total quantity of interacting accounts, enabling efficient interaction sharing without requiring repeated individual transmissions for each spectator response.

Inventive Principle:
Principle #10Preliminary action

3Productivity

If frequent interactive operations are performed, then user engagement increases, but human-machine interaction efficiency decreases

Engineering Contradiction:
Improvehuman-machine interaction efficiencyVSAvoiduser engagement
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The patent implements feedback by displaying the total quantity of spectator accounts that have interacted with the interactive content to the first spectator account. This feedback mechanism allows users to see the collective response without requiring frequent individual interactions, maintaining user engagement while improving human-machine interaction efficiency through automated response aggregation.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS20240082715A1Quantifying spectator interaction accounts in a timeframe
Publication Date: 2024.03.14 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US20240082715A1 patent drawing
  • US20240082715A1 patent drawing
  • US20240082715A1 patent drawing

AI summary

A spectator interaction method includes displaying an interactive control for a first spectator account watching an online battle, the interactive control configured to trigger an interaction between the first spectator account and one or more spectator accounts currently watching the online battle. The method further includes displaying first interactive content in response to receiving a trigger operation on the interactive control. The method further includes displaying a quantity of spectator accounts corresponding to the first interactive content, the quantity of spectator accounts including accounts that have interacted with the first interactive content, and accounts that have interacted with second interactive content triggered by a second spectator account. The second interactive content being a same interactive content type as the first interactive content.