Spectator Server HUD for Multi-User Game Sessions

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Solution Overview

Problem

Current multi-user online gaming systems lack an enhanced spectator experience, as they do not provide an efficient way for users to view real-time or time-shifted summaries of active game sessions, limiting the ability to witness exceptional skill and strategy in competitive games.

Innovation Solution

An online multi-user game system with a spectator server that allows users to view summary information of active game sessions in real-time or time-shifted formats, enabling an omnipresent view of the game while allowing for directed focus on key events and players, using a spectator grid and client that processes and renders game data efficiently.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a traditional game client is used for spectating, then the player can view the game from a single perspective, but the spectator cannot view multiple perspectives or access comprehensive game information simultaneously

Engineering Contradiction:
Improvespectator view flexibilityVSAvoidinterface complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The spectator interface is segmented into multiple independent panels including a main game view panel, a mini-map panel, a player statistics panel, and a chat panel. Each panel can be independently configured and positioned, allowing spectators to view multiple perspectives and game information simultaneously without overwhelming interface complexity

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The game client is designed to serve dual functions: active gameplay and spectating. The same interface infrastructure supports both player and spectator modes, with the spectator mode activating additional display panels and information layers that overlay or accompany the standard game view, enabling one system to fulfill multiple purposes

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Reliability

If real-time game data is transmitted to all spectators, then everyone sees the same information simultaneously, but network bandwidth consumption increases significantly

Engineering Contradiction:
Improveinformation consistencyVSAvoidnetwork bandwidth consumption
Core Design Contradiction:
ReliabilityVSLoss of energy

Solution Approach 1:

Game data transmission is optimized by sending different data sets to different spectators based on their viewing preferences and selected perspectives. Spectators watching from different player perspectives receive filtered data relevant to their chosen viewpoint, reducing redundant data transmission while maintaining information consistency for each individual's customized view

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The system transmits a core set of essential game data to all spectators to ensure basic information consistency, while optional detailed data sets are transmitted only to spectators who have enabled specific information panels or are viewing particular perspectives, reducing overall network bandwidth consumption

Inventive Principle:
Principle #16Partial or excessive action

3Loss of information

If the spectator interface displays all available game information, then comprehensive game understanding is achieved, but the interface becomes cluttered and difficult to navigate

Engineering Contradiction:
Improvegame information completenessVSAvoidinterface usability
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

The spectator interface employs dynamic panel configuration where information panels can be shown, hidden, or collapsed based on game state and user interaction. During critical game moments, only essential information is displayed, while less critical panels are automatically minimized or hidden, maintaining information completeness while preserving interface usability through adaptive display management

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

Game information is organized across multiple spatial dimensions and layers rather than crowding a single plane. The interface uses layered panels, collapsible sections, and hierarchical information structures that allow comprehensive game data to be accessed through organized groups and categories, maintaining completeness while improving navigability through dimensional organization

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS11167217B2Video game system with spectator mode hud
Publication Date: 2021.11.09 RIOT GAMES INC
  • US11167217B2 patent drawing
  • US11167217B2 patent drawing
  • US11167217B2 patent drawing

AI summary

The field of the invention relates to multi-user online gaming systems, and more particularly to systems and methods that enable a spectator's experience for online active games. In an embodiment, an online multiuser game system includes an online game session server system communicatively coupled to a public network for access by a plurality of users to establish a plurality of real-time interactive games sessions. The online multiuser game system further includes a spectator server communicatively coupled to the online game session server system and configured to enable a user to view summary information of an active game session. In another embodiment, the spectator server enables the user to time shift the active game session and to view the summary information of the active game session. In another embodiment, the spectator server enables the user to view the summary information of the active game session while the user is playing the active game session.