Spectral Representation for High Saturation Color Rendering

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Solution Overview

Problem

Current spectral rendering technologies face limitations in creating highly saturated colors due to the gamut of solid reflectances, which restricts color saturation and brightness, especially when using RGB-based workflows, whereas RGB-based renderers can produce highly saturated colors without these constraints.

Innovation Solution

A computer-implemented method that receives tristimulus values representing a color, determines spectral curves within and outside the gamut of solid reflectances, and applies a selected spectral representation during digital processing, incorporating reflectance and fluorescence coefficients to enhance color saturation and brightness.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If spectral rendering is used to achieve physically accurate color representation, then rendering realism and wave-optical effects are improved, but color saturation and brightness are limited by MacAdam's limit

Engineering Contradiction:
Improverendering realismVSAvoidcolor saturation
Core Design Contradiction:
ReliabilityVSIllumination intensity

Solution Approach 1:

The patent changes the spectral representation parameters by introducing fluorescence coefficients alongside reflectance coefficients. This allows the spectral curves to extend beyond the traditional gamut of solid reflectances, enabling colors with higher saturation and brightness while maintaining physical plausibility through the fluorescence model parameters.

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The patent combines reflectance and fluorescence properties into a composite spectral model. By representing materials as having both reflective and fluorescent components, the system achieves colors that exceed MacAdam's limit while maintaining physical accuracy, as fluorescent materials can emit light beyond what they simply reflect.

Inventive Principle:
Principle #40Composite materials

2Illumination intensity

If RGB-based rendering is used to achieve highly saturated colors, then color saturation and brightness are improved, but physical accuracy and energy conservation are compromised

Engineering Contradiction:
Improvecolor saturationVSAvoidphysical accuracy
Core Design Contradiction:
Illumination intensityVSReliability

Solution Approach 1:

The patent introduces spectral curves as an intermediary representation between RGB color values and final rendering. By working in the spectral domain with physically-based reflectance and fluorescence models, the system maintains energy conservation and physical accuracy while still achieving high color saturation, bridging the gap between RGB capabilities and physical realism.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If spectral upsampling is performed to convert RGB colors to spectral data, then spectral rendering capability is enabled, but color accuracy is lost due to ambiguous conversion

Engineering Contradiction:
Improvespectral rendering capabilityVSAvoidcolor accuracy
Core Design Contradiction:
Adaptability or versatilityVSMeasurement precision

Solution Approach 1:

The patent performs preliminary spectral upsampling with physical constraints built into the conversion process. By incorporating reflectance and fluorescence models during the upsampling stage rather than as a separate step, the system maintains color accuracy while enabling spectral rendering capability.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent uses feedback mechanisms to iteratively optimize the spectral representation. By comparing the converted spectral colors against the original RGB values and adjusting the reflectance and fluorescence coefficients accordingly, the system maintains color accuracy throughout the spectral conversion process.

Inventive Principle:
Principle #23Feedback

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

This method expands the color space available for digital processing, allowing for the creation of highly saturated colors and brighter appearances by selecting appropriate spectral representations, thereby overcoming the limitations of traditional spectral rendering.

Implementation Method 1

determining a second representation of a second spectral curve corresponding to the first color, wherein the second spectral curve contains at least one reflectance wavelength outside the gamut of solid reflectances

Methodology Applied
Scientific EffectFluorescence: Fluorescence

Data Source

PatentUS11380048B2Method and system for determining a spectral representation of a color
Publication Date: 2022.07.05 UNITY TECH SF
  • US11380048B2 patent drawing
  • US11380048B2 patent drawing
  • US11380048B2 patent drawing

AI summary

A computer-implemented method for digital processing is provided. A set of tristimulus values representing a first color in a color space are received. A first representation of a first spectral curve corresponding to the first color is determined, where the first spectral curve is within a gamut of solid reflectances. A second representation of a second spectral curve corresponding to the first color is determined where the second spectral curve contains at least one reflectance wavelength outside the gamut of solid reflectances. Based on selection criteria, the first representation or the second representation is selected. The selected representation is then applied during digital processing.