Speculative Render Caching for Viewport Rendering Delays

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Solution Overview

Problem

Existing user interfaces face challenges in rendering content that comes into view during user interactions, such as scrolling and zooming, leading to processing overhead and user experience degradation due to gaps and visual tearing, while aggressive rendering can slow down content loading and user interactions.

Innovation Solution

The solution involves separating content caching from region updates and performing rendering in multiple passes, trimming invalidated data, and using placeholder content to maintain visual coherence, ensuring that the user interface remains consistent and responsive.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If rendering activities aggressively pre-render content ahead of user interactions, then rendering smoothness and visual coherence are improved, but content loading speed and system responsiveness deteriorate

Engineering Contradiction:
Improverendering smoothnessVSAvoidcontent loading speed
Core Design Contradiction:
ReliabilityVSSpeed

Solution Approach 1:

The system performs preliminary rendering actions by pre-rendering content in the viewport region and speculative regions (areas likely to be viewed next based on user interaction patterns). This preliminary action ensures that when users scroll or navigate, the content is already rendered and ready for immediate display, improving rendering smoothness without needing to aggressively pre-render the entire document.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

Instead of uniformly rendering the entire document, the system applies local quality by distinguishing between different regions: the viewport region (currently visible), speculative regions (likely to be viewed), and non-speculative regions. Rendering resources are concentrated on high-priority regions while lower-priority regions use placeholders, optimizing the balance between rendering smoothness and loading speed.

Inventive Principle:
Principle #3Local quality

2Reliability

If rendering activities prioritize pre-rendering content, then visual coherence is improved, but system responsiveness to user interactions deteriorates

Engineering Contradiction:
Improvevisual coherenceVSAvoidsystem responsiveness
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The rendering process is segmented into multiple passes with different priorities. The first pass handles high-priority viewport rendering to ensure immediate visual coherence, while subsequent passes handle speculative region rendering. This segmentation allows the system to maintain visual coherence for visible content while preserving responsiveness to user interactions by not blocking the main thread with aggressive pre-rendering.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system dynamically adjusts rendering priorities based on user interaction patterns. When user interactions are detected (scrolling, zooming), the system adapts by adjusting which regions are speculatively rendered and how aggressively. This dynamic behavior ensures visual coherence is maintained while system responsiveness is preserved through adaptive resource allocation.

Inventive Principle:
Principle #15Dynamics

3Reliability

If the system renders content in the viewport region and speculative regions, then rendering ahead is improved, but processing overhead increases

Engineering Contradiction:
Improverendering ahead capabilityVSAvoidprocessing overhead
Core Design Contradiction:
ReliabilityVSUse of energy by moving object

Solution Approach 1:

The system changes rendering parameters dynamically based on the region being rendered. For viewport regions, high-quality rendering is applied. For speculative regions, the system adjusts parameters such as rendering resolution, detail level, and caching strategies to reduce processing overhead. This parameter adjustment allows rendering ahead to be performed efficiently with reduced energy consumption while maintaining acceptable visual quality.

Inventive Principle:
Principle #35Parameter changes

4Reliability

If placeholders are used for invalidated content, then visual coherence is maintained, but rendering quality may be compromised

Engineering Contradiction:
Improvevisual coherenceVSAvoidrendering quality
Core Design Contradiction:
ReliabilityVSManufacturing precision

Solution Approach 1:

The system applies partial rendering action by using placeholders for invalidated content in speculative regions rather than fully re-rendering those areas. This partial action maintains visual coherence by preventing gaps and tearing, while accepting that some areas may have reduced rendering quality temporarily. The placeholders are subsequently replaced with fully rendered content in later passes, balancing visual coherence with rendering quality.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentEP2815298B1Speculative render ahead and caching in multiple passes
Publication Date: 2017.04.05 MICROSOFT TECHNOLOGY LICENSING LLC
  • EP2815298B1 patent drawing
  • EP2815298B1 patent drawing
  • EP2815298B1 patent drawing

AI summary

Various embodiments are directed to intelligently rendering or pre-rendering content that may likely be brought into an associated viewport during a user's interaction with the content. In at least some embodiments, the process of caching pre-rendered content is separated from a determination of which regions outside of the viewport are to be kept up to date over use and time. Further, at least some embodiments perform rendering activities in multiple passes in an effort to reduce potential delays in the user visible content reaching completion, without interfering with other work that an associated application or system performs during rendering.