Speech Analysis System for Audience Perception Feedback

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing speech analysis systems primarily focus on detecting emotions and physiological states of speakers but fail to provide insights into how their speech behavior impacts an audience, lacking automatic and cost-effective methods to inform users of their perceived behavior without human expert evaluation.

Innovation Solution

A computer-implemented method and system that processes speech samples to identify characteristics indicating audience perception, comparing speech and vocal characteristics to determine audience perception, and providing feedback through visual, auditory, or tactile means, with the ability to accumulate historical data and store speech samples for user review.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If speech analysis systems detect emotions and physiological states of speakers, then the speaker's current physiological state can be identified, but the impact of speech behavior on the audience cannot be understood

Engineering Contradiction:
Improvedetection of speaker's physiological stateVSAvoidaudience perception information
Core Design Contradiction:
Measurement precisionVSLoss of information

Solution Approach 1:

The system uses an intermediary database of pre-labeled speech segments that encode audience perception information. This database acts as a mediator between the raw speech signal and the audience perception output, allowing the system to infer audience perception without directly measuring it. The intermediary contains speech segments manually labeled by multiple raters with perceived behaviors (e.g., condescending, whining, confident), which are then used to train classification models.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system creates a copy of audience perception information by having multiple human raters independently label speech segments. These multiple copies of perception data from different raters are aggregated to create a robust reference database. The system then copies this aggregated perception information back to evaluate new speech samples, enabling automatic audience perception detection without direct audience feedback.

Inventive Principle:
Principle #26Copying

2Measurement precision

If human experts evaluate user speech behavior to provide feedback, then accurate audience perception can be determined, but the cost and complexity increase significantly

Engineering Contradiction:
Improveaccuracy of audience perception evaluationVSAvoidhuman expert evaluation system
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The system performs preliminary action by having human experts label speech segments in advance during an offline training phase. Multiple raters independently label thousands of speech segments from diverse speakers, and these pre-labeled segments are stored in a database. This preliminary labeling work eliminates the need for real-time expert evaluation during actual use, as the pre-created database serves as a reference for automatic classification.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system enables self-service by allowing users to automatically evaluate their own speech behavior using the trained classification models. Users can upload their speech samples and receive immediate feedback on their perceived audience behavior without requiring human expert intervention. The system serves itself by using the pre-trained models to automatically classify new speech segments and provide actionable feedback to users.

Inventive Principle:
Principle #25Self-service

3Productivity

If real-time feedback on speech behavior is provided to speakers, then users can improve their communication skills, but the system complexity and computational requirements increase

Engineering Contradiction:
Improvecommunication skill improvement rateVSAvoidreal-time feedback system
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system segments the speech evaluation process into distinct phases: offline training phase where classification models are trained on pre-labeled data, and online inference phase where the trained models quickly classify new speech segments. This segmentation allows computationally intensive work to be done in advance, enabling real-time feedback with minimal computational overhead during actual use. The speech segments are also divided into manageable units for independent classification.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system performs preliminary action by pre-training classification models on large databases of labeled speech segments before deployment. This preliminary training phase handles the complex computational work of learning patterns associated with different audience perceptions. Once trained, the models can rapidly classify new speech segments in real-time without requiring complex computations during the feedback phase, enabling practical real-time implementation.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS9257122B1Automatic prediction and notification of audience-perceived speaking behavior
Publication Date: 2016.02.09 VOICEVIBES INC
  • US9257122B1 patent drawing
  • US9257122B1 patent drawing
  • US9257122B1 patent drawing

AI summary

Systems and methods are provided for indicating an audience member's perception of a speaker's speech by receiving a speech sample associated with a speaker and then by analyzing the speech to predict whether an audience would perceive the speech as exemplary of good or poor behavior. This can be also used to notify people when they exhibit good or poor behaviors. For example, good or poor behaviors could include: condescending, whining, nagging, weak, strong, refined, kind, dull, energetic, interesting, boring, engaging, manipulative, likeable, not likeable, sincere, artificial, soothing, abrasive, pleasing, aggravating, inspiring, unexciting, opaque, clear, etc. This invention has applicability to areas such as consumer self-improvement, corporate training, presentation skills training, counseling, and novelty.