Electronic Speed Dominoes System with Dynamic Timing

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Solution Overview

Problem

Traditional dominoes games require four players and lack the speed and excitement needed for modern entertainment, with existing solutions failing to provide a reliable and engaging two-player variant.

Innovation Solution

A speed dominoes gaming system featuring electronic keypads, digital countdown clocks, score counters, and microprocessors that allows for fast-paced gameplay between two players, with varying time limits per move and penalties for delayed actions, enabling quick and competitive play.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Speed

If traditional dominoes game rules are used with four players, then the game structure is maintained, but the game speed is slow and lacks excitement for modern entertainment

Engineering Contradiction:
Improvegame speedVSAvoidgame structure complexity
Core Design Contradiction:
SpeedVSDevice complexity

Solution Approach 1:

The patent extracts the core dominoes gameplay mechanics from the traditional four-player structure and isolates them into a simplified two-player electronic system. The electronic keypad, display screen, and automated timing mechanisms extract only the essential elements needed for fast-paced competition, removing the complexity of traditional multi-player coordination while preserving the strategic depth of dominoes placement and blocking.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The patent changes key parameters of the game: reducing player count from four to two, implementing strict time limits (5 seconds per move initially, decreasing to 2 seconds in later levels), and introducing automated penalty systems. These parameter changes transform the traditional leisurely pace into a high-speed competitive format that maintains strategic complexity while dramatically increasing game speed and excitement.

Inventive Principle:
Principle #35Parameter changes

2Productivity

If electronic components are added to enhance game speed and competitiveness, then game excitement increases, but device complexity increases

Engineering Contradiction:
Improvegameplay efficiencyVSAvoidelectronic system complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The electronic keypad serves multiple functions: it displays the current game state, accepts player inputs for domino placement, enforces time limits through automated countdown, and applies penalties for violations. The microprocessor unit acts as a universal controller that manages timing, scoring, level progression, and penalty enforcement. This multi-functionality increases gameplay efficiency while minimizing the number of separate electronic components needed.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The electronic system is designed to be self-regulating and self-enforcing. The microprocessor automatically tracks time limits, imposes penalties without human intervention, manages level progression based on game state, and maintains scoring records. This self-service capability eliminates the need for external referees or complex manual tracking systems, thereby increasing gameplay efficiency while keeping the electronic system relatively simple.

Inventive Principle:
Principle #25Self-service

3Speed

If time limits are enforced to increase game speed, then competition intensity increases, but player stress and difficulty increase

Engineering Contradiction:
Improvemove execution speedVSAvoidplayer operation ease
Core Design Contradiction:
SpeedVSEase of operation

Solution Approach 1:

The time limit parameter is made dynamic rather than static. The system automatically adjusts the time allowance based on the game level and progression. Early levels provide more generous time limits (5 seconds) that ease into stricter limits (2 seconds) as players advance. This dynamic adjustment maintains competition intensity and game speed while adapting to player skill development, thereby balancing challenge with operability.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The electronic display provides continuous feedback to players about remaining time, current game state, and penalty status. The visual and auditory feedback mechanisms keep players informed of the ticking time limit without creating unnecessary stress. The system clearly communicates when time is running low, allowing players to make strategic decisions with full awareness, thus maintaining ease of operation even under time pressure.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS10118090B1Speed dominoes systems
Publication Date: 2018.11.06 GONZALEZ RICHARD
  • US10118090B1 patent drawing
  • US10118090B1 patent drawing
  • US10118090B1 patent drawing

AI summary

An apparatus for electronically enhanced reimagining of the game of dominoes that moves faster than the traditional form and only requires two players instead of the requisite four. Design intent is to provide a more exciting form of a classic game for the 21st century.