3D Virtual Sphere Orientation Prompt for Game Audio

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Solution Overview

Problem

Current methods for displaying orientation prompt information in virtual game scenes, such as sounds or attacks, are limited to two-dimensional representations, failing to accurately convey three-dimensional orientation information, leading to low accuracy in player understanding.

Innovation Solution

A method and apparatus that utilize a three-dimensional virtual sphere to display orientation prompt information, including markers and connecting lines, to accurately represent the orientation of sounds and attacks in a game scene, enhancing visual cues with lines of latitude and longitude and dynamic display parameters like transparency and color based on distance and sound intensity.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If two-dimensional representation methods are used to display orientation prompt information, then the display complexity is low and easy to implement, but the accuracy of conveying three-dimensional orientation information is insufficient

Engineering Contradiction:
Improveaccuracy of orientation informationVSAvoiddisplay method complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent transitions from two-dimensional planar display to three-dimensional spherical display. The sound source position is projected onto a virtual sphere surrounding the player, with coordinates (azimuth angle, elevation angle, distance) mapped to spherical surface positions. This dimensional transformation enables accurate representation of three-dimensional spatial orientation while maintaining clear visual presentation through latitude and longitude lines on the sphere.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Loss of information

If three-dimensional virtual sphere is used to display orientation information, then the accuracy of orientation representation is improved, but the visual information processing complexity increases

Engineering Contradiction:
Improvecompleteness of spatial informationVSAvoidvisual processing complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The three-dimensional spatial information is segmented into distinct components: azimuth angle (horizontal direction), elevation angle (vertical direction), and distance. Each component is independently calculated and mapped to specific visual elements on the spherical display (longitude lines, latitude lines, and radial distance markers), making the complex spatial information systematically organized and easily interpretable.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Different regions of the spherical display convey different types of information with appropriate visual characteristics. The equatorial region represents horizontal sound sources, polar regions represent vertical sound sources, and radial distance from the center indicates sound source distance. This local differentiation optimizes information presentation for different spatial zones.

Inventive Principle:
Principle #3Local quality

3Measurement precision

If only azimuth angle is displayed on a two-dimensional plane, then the display is simple, but the elevation angle information is lost and three-dimensional orientation cannot be accurately determined

Engineering Contradiction:
Improveorientation determination accuracyVSAvoidelevation angle information loss
Core Design Contradiction:
Measurement precisionVSLoss of information

Solution Approach 1:

The patent adds the elevation dimension to the traditional azimuth-only display by projecting sound sources onto a spherical surface. The vertical position on the sphere corresponds to elevation angle, while the horizontal position corresponds to azimuth angle. This dual-angle projection on the spherical surface preserves both horizontal and vertical orientation information simultaneously, enabling accurate three-dimensional sound source localization.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS20240325905A1Displaying orientation prompt information
Publication Date: 2024.10.03 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US20240325905A1 patent drawing
  • US20240325905A1 patent drawing
  • US20240325905A1 patent drawing

AI summary

A method includes displaying a game image including a first virtual character at a first space location in a game scene of a gaming application. The game scene includes a target sound associated with a second space location in the game scene. The method also includes displaying first orientation prompt information of the target sound according to a three-dimensional virtual sphere in the game image. The first orientation prompt information includes a first marker, a second marker, and a first connecting line between the first marker and the second marker. The first marker is located at a first location of the three-dimensional virtual sphere associated with the first space location, the second marker is located at a second location of the three-dimensional virtual sphere associated with the second space location, and the first connecting line indicates a first orientation of the second space location relative to the first space location.