Spherical Control Device Visual Cue Tracking

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Solution Overview

Problem

Current gaming systems lack effective methods for providing rich interactive experiences through intuitive and immersive interfaces that utilize visual cues for both user feedback and input, limiting the potential for advanced user interaction and interactivity.

Innovation Solution

A control device with a spherical section that generates visual cues, which are captured by an image capture device connected to a base computing device, allowing the system to determine whether the cues are for user feedback or input, and process them to update the state of objects within the computer program, enabling enhanced interactivity.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If visual cues are used for both user feedback and input, then the interactivity and immersion of the gaming system are enhanced, but the system complexity and difficulty of detecting and measuring controller states increase

Engineering Contradiction:
ImproveinteractivityVSAvoidcontroller state detection
Core Design Contradiction:
Adaptability or versatilityVSDifficulty of detecting and measuring

Solution Approach 1:

The spherical section of the control device displays different colors or color patterns to indicate various controller states (e.g., button presses, directional inputs, connection status). The base computing device captures images of the spherical section and analyzes color changes to determine user inputs, replacing complex sensor systems with a simple visual indicator that is easy to detect using standard image capture devices.

Inventive Principle:
Principle #32Color changes

Solution Approach 2:

Instead of using multiple physical sensors to detect different controller states, the system uses a single visual copy (the spherical section displaying visual cues) that can be captured and analyzed by an image capture device. This visual copy conveys multiple pieces of information (button presses, direction, status) that would otherwise require multiple separate detection mechanisms.

Inventive Principle:
Principle #26Copying

2Adaptability or versatility

If a spherical section with visual cues is added to the control device, then user feedback and input capabilities are enhanced, but the device complexity increases

Engineering Contradiction:
Improvevisual feedback capabilityVSAvoidcontrol device structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The spherical section serves multiple functions simultaneously: it provides visual feedback to the user, communicates controller state information to the base computing device, and can indicate various inputs (buttons, directions, triggers). This single component replaces what would otherwise require multiple separate indicators and sensors, reducing overall system complexity despite adding visual capabilities.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The control device's spherical section automatically provides visual feedback and state information without requiring additional active components or complex mechanisms. The visual cues are inherently visible and can be passively captured by the base computing device's image capture device, eliminating the need for active transmitters or complex communication protocols.

Inventive Principle:
Principle #25Self-service

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enables advanced user interaction by providing a system that effectively uses visual cues for both feedback and input, enhancing the gaming experience through improved tracking and recognition of controller movements and states, thereby increasing the interactivity between the user and the gaming system.

Implementation Method 1

A spherical section of the control device generates visual cues that provide input for the computer program or visual feedback for the user holding the control device

Methodology Applied
Scientific EffectLight reflection: Reflection

Data Source

PatentUS10445884B2Control device for communicating visual information
Publication Date: 2019.10.15 SONY INTERACTIVE ENTERTAINMENT LLC
  • US10445884B2 patent drawing
  • US10445884B2 patent drawing
  • US10445884B2 patent drawing

AI summary

Methods and systems for processing input by a computing device are presented. One method includes operations for receiving images of a control device that includes an object section, and for determining a location of the control device utilizing image analysis for each captured image. Additionally, the movement of the control device is tracked based on the determined locations, where the tracking of the movement includes receiving inertial sensor information obtained by sensors in the control device, and determining an orientation of the control device based on the sensor information. Additionally, the method includes an operation for translating the movement and orientation of the control device into input for a game executing in the computing device, where the input is translated into a motion and orientation of an object in the game based on the movement of the control device.