Spherical Controller with Configurable Modes and Optical Tracking
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Solution Overview
Problem
Current video game controllers lack versatility and advanced interaction capabilities, limiting the depth of user engagement and realism in gaming experiences, especially in terms of motion detection and adaptive input configurations.
Innovation Solution
A game console controller with a spherical object for optical tracking, capable of wireless communication, and configurable inputs, allowing various modes of operation such as joystick, pointer, and wand modes, with interchangeable faceplates and integrated motion detection hardware for enhanced user interaction.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If a controller is designed with multiple operational modes and configurable inputs, then user interaction capability and versatility are improved, but device complexity increases
Solution Approach 1:
The controller is designed to perform multiple functions through different operational modes (pointer mode, wand mode, joystick mode) using the same physical device. The spherical object can serve different purposes depending on the mode, and interchangeable faceplates allow the controller to adapt to various game types and user preferences, thereby achieving versatility without requiring multiple separate devices
Solution Approach 2:
The controller incorporates dynamic reconfiguration capabilities where the operational characteristics change based on detected conditions or user selection. The system can dynamically switch between different operational modes and allow runtime configuration of input bindings, enabling the controller to adapt its behavior during gameplay rather than being static
2Measurement precision
If motion detection hardware and optical tracking are integrated into the controller, then measurement precision and interaction realism are improved, but device complexity and manufacturing cost increase
Solution Approach 1:
The patent combines multiple sensing technologies (accelerometers, gyroscopes, and optical tracking markers) into a single integrated controller unit. The spherical object serves as both a visual tracking target and a structural component, while motion sensors are embedded within the controller body, merging multiple functions into one cohesive device that achieves high measurement precision without requiring separate external systems
3Adaptability or versatility
If interchangeable faceplates and customizable inputs are provided, then adaptability and user engagement are improved, but manufacturing complexity and inventory requirements increase
Solution Approach 1:
The controller is divided into modular components, with interchangeable faceplates that can be detached and replaced. This segmentation allows different button configurations and faceplate designs to be produced separately and assembled onto a standard controller body, reducing overall manufacturing complexity while maintaining product variety
Solution Approach 2:
Instead of manufacturing completely different controller models for various configurations, the system allows runtime reconfiguration of input bindings and controller parameters through software. This enables the same physical hardware to adapt to different game genres and user preferences by changing operational parameters rather than physical components
Applied Scientific Principles
This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.
Function Achieved in This Case
Enables richer and more realistic gaming experiences by allowing multiple modes of operation, improved motion detection, and customizable inputs, enhancing user engagement and interaction with the game environment.
Implementation Method 1
the controller may include features that enable optical or visual tracking of the controller within a zone of play
Implementation Method 2
The controller may includes motion detection hardware and is capable of receiving and sending wireless communications to and from the game console
Data Source
Figure 1A~1B
Figure 1C~1D
Figure 1E-1~1E-3
AI summary
Input devices for interfacing with a game console to interact with a computer program are disclosed. In one example, the input device includes a controller with a handle and a spherical object that is connected to a first end of the handle. The controller further includes a circuit that identifies the position of the handle. The circuit further includes communication logic to communicate the identified position to the game console during interaction with the computer program. The controller further includes control inputs connected to a second end of the handle, wherein the spherical object is placed in contact with a surface when held by the handle and the circuit updates the identified position of the handle as the handle is pivoted on the surface. The control inputs providing commands that are exchanged with the game console to further interact with the computer program.