Spherical Controller with Configurable Modes and Optical Tracking

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Solution Overview

Problem

Current video game controllers lack versatility and advanced interaction capabilities, limiting the depth of user engagement and realism in gaming experiences, especially in terms of motion detection and adaptive input configurations.

Innovation Solution

A game console controller with a spherical object for optical tracking, capable of wireless communication, and configurable inputs, allowing various modes of operation such as joystick, pointer, and wand modes, with interchangeable faceplates and integrated motion detection hardware for enhanced user interaction.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a controller is designed with multiple operational modes and configurable inputs, then user interaction capability and versatility are improved, but device complexity increases

Engineering Contradiction:
Improvecontroller versatilityVSAvoidcontroller complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The controller is designed to perform multiple functions through different operational modes (pointer mode, wand mode, joystick mode) using the same physical device. The spherical object can serve different purposes depending on the mode, and interchangeable faceplates allow the controller to adapt to various game types and user preferences, thereby achieving versatility without requiring multiple separate devices

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The controller incorporates dynamic reconfiguration capabilities where the operational characteristics change based on detected conditions or user selection. The system can dynamically switch between different operational modes and allow runtime configuration of input bindings, enabling the controller to adapt its behavior during gameplay rather than being static

Inventive Principle:
Principle #15Dynamics

2Measurement precision

If motion detection hardware and optical tracking are integrated into the controller, then measurement precision and interaction realism are improved, but device complexity and manufacturing cost increase

Engineering Contradiction:
Improvemotion detection precisionVSAvoidcontroller complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent combines multiple sensing technologies (accelerometers, gyroscopes, and optical tracking markers) into a single integrated controller unit. The spherical object serves as both a visual tracking target and a structural component, while motion sensors are embedded within the controller body, merging multiple functions into one cohesive device that achieves high measurement precision without requiring separate external systems

Inventive Principle:
Principle #5Merging (Combining)

3Adaptability or versatility

If interchangeable faceplates and customizable inputs are provided, then adaptability and user engagement are improved, but manufacturing complexity and inventory requirements increase

Engineering Contradiction:
Improveinput configurabilityVSAvoidmanufacturing complexity
Core Design Contradiction:
Adaptability or versatilityVSEase of manufacture

Solution Approach 1:

The controller is divided into modular components, with interchangeable faceplates that can be detached and replaced. This segmentation allows different button configurations and faceplate designs to be produced separately and assembled onto a standard controller body, reducing overall manufacturing complexity while maintaining product variety

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Instead of manufacturing completely different controller models for various configurations, the system allows runtime reconfiguration of input bindings and controller parameters through software. This enables the same physical hardware to adapt to different game genres and user preferences by changing operational parameters rather than physical components

Inventive Principle:
Principle #35Parameter changes

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enables richer and more realistic gaming experiences by allowing multiple modes of operation, improved motion detection, and customizable inputs, enhancing user engagement and interaction with the game environment.

Implementation Method 1

the controller may include features that enable optical or visual tracking of the controller within a zone of play

Methodology Applied
Scientific EffectOptical tracking:

Implementation Method 2

The controller may includes motion detection hardware and is capable of receiving and sending wireless communications to and from the game console

Methodology Applied
Scientific EffectMotion detection:

Data Source

PatentEP2356545B1Spherical ended controller with configurable modes
Publication Date: 2016.09.14 SONY INTERACTIVE ENTERTAINMENT LLC
  • EP2356545B1 patent drawingFigure 1A~1B
  • EP2356545B1 patent drawingFigure 1C~1D
  • EP2356545B1 patent drawingFigure 1E-1~1E-3

AI summary

Input devices for interfacing with a game console to interact with a computer program are disclosed. In one example, the input device includes a controller with a handle and a spherical object that is connected to a first end of the handle. The controller further includes a circuit that identifies the position of the handle. The circuit further includes communication logic to communicate the identified position to the game console during interaction with the computer program. The controller further includes control inputs connected to a second end of the handle, wherein the spherical object is placed in contact with a surface when held by the handle and the circuit updates the identified position of the handle as the handle is pivoted on the surface. The control inputs providing commands that are exchanged with the game console to further interact with the computer program.