Spherical Multi-Sided Display for Shared Gaming Interaction

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Solution Overview

Problem

Conventional gaming systems lack the ability to provide a shared, immersive experience for multiple players with a 360-degree display and input device, limiting interactive and engaging gameplay for groups.

Innovation Solution

The implementation of a spherical or substantially spherical shareable multi-sided display and input device that allows multiple players to interact and engage with games from various angles, allocating portions of the display and input based on the number of players, enabling simultaneous gameplay and dynamic reallocation of game space.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a conventional display device is used, then the device structure is simple, but it cannot provide a shared immersive experience for multiple players with 360-degree display

Engineering Contradiction:
Improvemulti-player shared experience capabilityVSAvoiddevice structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent applies spheroidality by using a spherical or substantially spherical display device instead of a conventional flat display. The spherical shape enables 360-degree viewing from all directions, allowing multiple players to simultaneously engage with the game from different angles around the sphere, creating a shared immersive experience that conventional flat displays cannot provide.

Inventive Principle:
Principle #14Spheroidality (Curvature)

2Ease of operation

If a spherical display device is implemented, then multi-player interaction is enabled, but the display allocation for multiple players needs dynamic management

Engineering Contradiction:
Improvemulti-player interaction capabilityVSAvoiddisplay allocation management
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent applies dynamics by implementing dynamic display allocation that automatically adjusts based on the number of players currently engaged with the game. The system can reallocate portions of the spherical display to different players as they join or leave, ensuring optimal viewing and interaction for all participants without requiring manual configuration.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent applies segmentation by dividing the spherical display into multiple independent portions or zones that can be individually allocated to different players. Each player can be assigned a specific portion of the sphere's surface area, allowing simultaneous independent interaction while sharing the same physical device.

Inventive Principle:
Principle #1Segmentation

3Adaptability or versatility

If the display allocates portions based on player quantity, then each player receives appropriate display space, but the system complexity increases

Engineering Contradiction:
Improvedisplay allocation adaptabilityVSAvoidallocation system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent applies self-service by implementing an automatic display allocation system that detects the number of players and autonomously distributes display portions without requiring manual intervention. The system monitors player presence and dynamically adjusts allocations in real-time, reducing operational complexity while maintaining high adaptability to changing player configurations.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS10810824B2Electronic gaming machine having multi-sided display and input device
Publication Date: 2020.10.20 INTERNATIONAL GAME TECHNOLOGY INC
  • US10810824B2 patent drawing
  • US10810824B2 patent drawing
  • US10810824B2 patent drawing

AI summary

Various embodiments provide a gaming system including one or more electronic gaming machines having a shareable multi-sided display and input device. In various embodiments, the multi-sided display and input device has a spherical or substantially spherical outer surface and is configured to enable one or a plurality of players to play one or more games. In various other embodiments, the gaming system includes multiple electronic gaming machines and the shareable multi-sided display and input device.