Spherical Light Volume Rendering for Real-Time Medical Imaging

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Solution Overview

Problem

Conventional methods for rendering medical images from volumetric data struggle with computational inefficiencies, particularly in achieving real-time global illumination effects, leading to high computational costs and memory consumption, which are unsuitable for interactive and real-time applications.

Innovation Solution

A method involving the construction of a light volume using spherical slices, where light propagation is determined by optical properties of the volumetric data, allowing for gradient-free shading and sampling to achieve global illumination effects in real-time, reducing computational cost and memory requirements.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Manufacturing precision

If Monte Carlo path tracing is used to achieve photorealistic global illumination effects, then rendering quality is improved, but computational time increases to minutes per image making real-time rendering unachievable

Engineering Contradiction:
Improverendering qualityVSAvoidcomputational time
Core Design Contradiction:
Manufacturing precisionVSLoss of time

Solution Approach 1:

The patent segments the light propagation problem into discrete spherical slices arranged in a light volume. Instead of simulating thousands of individual light paths through Monte Carlo integration, the light volume is divided into concentric spherical slices where light propagation is computed slice-by-slice. This segmentation transforms the computationally intensive path tracing problem into a series of simpler, parallelizable operations that can be executed in real-time while maintaining global illumination effects.

Inventive Principle:
Principle #1Segmentation

2Productivity

If conventional raycasting with local illumination is used, then rendering speed is improved for real-time applications, but photorealistic effects such as light scattering and extinction are not simulated

Engineering Contradiction:
Improverendering speedVSAvoidrendering quality
Core Design Contradiction:
ProductivityVSManufacturing precision

Solution Approach 1:

The patent introduces a new dimensional approach by organizing light propagation in a spherical light volume with concentric slices rather than using traditional raycasting through volumetric data. This dimensional reorganization allows the system to compute global illumination effects by propagating light through spherical shells, maintaining real-time performance while achieving photorealistic light scattering and extinction effects that conventional local illumination cannot provide.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Manufacturing precision

If interactive volume lighting computes the entire lighting volume to achieve global illumination effects, then rendering quality is improved, but memory consumption increases

Engineering Contradiction:
Improverendering qualityVSAvoidmemory consumption
Core Design Contradiction:
Manufacturing precisionVSQuantity of substance

Solution Approach 1:

The patent segments the lighting volume into discrete spherical slices, allowing the system to compute and store only the necessary light propagation data for each slice rather than maintaining the entire lighting volume simultaneously. This segmentation reduces memory consumption by enabling progressive computation and rendering through the spherical slices in sequence, while still achieving complete global illumination effects.

Inventive Principle:
Principle #1Segmentation

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enables real-time rendering of medical images with improved spatial impression and reduced computational overhead, facilitating less invasive and more efficient interventional procedures by supporting high-resolution global illumination effects.

Implementation Method 1

The light volume includes a series of consecutive spherical slices through which light from the spherical light source propagates

Methodology Applied
Scientific EffectLight propagation: Light

Implementation Method 2

determining a fraction of the light propagating from one spherical slice to a corresponding neighboring spherical slice... The propagating of the light depends on the determined at least one optical property

Methodology Applied
Scientific EffectAbsorption: Absorption (EM radiation)

Implementation Method 3

simulates the complex light scattering and extinction associated with photorealism

Methodology Applied
Scientific EffectScattering: Scattering

Data Source

PatentUS12475633B2Technique for real-time rendering of medical images using virtual spherical light sources
Publication Date: 2025.11.18 SIEMENS HEALTHINEERS AG
  • US12475633B2 patent drawing
  • US12475633B2 patent drawing
  • US12475633B2 patent drawing

AI summary

For real-time rendering of medical images from volumetric data obtained from a medical scanner, one or more optical properties of the received volumetric data are determined. A light volume associated to a spherical light source is constructed. The light volume comprises a series of consecutive spherical slices through which light propagates while determining a fraction of the light propagating from one spherical slice to a neighboring spherical slice depending on the optical properties. The constructed light volume is sampling with a gradient-free shading that depends on the determined optical properties. At least one medical image is rendered in relation to the received volumetric data based on the sampled light volume.