3D Wallpaper Rendering via Spherical Panoramic Mapping
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Solution Overview
Problem
Current methods for producing 3D wallpapers require creating and stitching multiple 3D models, leading to increased computation and resource waste due to occluded parts between elements, especially when many elements are involved.
Innovation Solution
The method involves pasting an overall spherical panoramic image containing all elements onto a single 3D model, such as a sphere or skybox, eliminating occluded parts and reducing computation by rendering only the visible graphic corresponding to the display angle.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If multiple 3D models are created and stitched to form a 3D wallpaper, then the 3D effect is achieved, but the computational load increases due to processing occluded parts between elements
Solution Approach 1:
The patent merges multiple element 3D models into a single 3D model where all elements are arranged in space without overlap. This combining approach eliminates the need to process occluded parts between separate models, reducing computational load while maintaining the 3D effect quality.
Solution Approach 2:
The patent extracts and removes occluded parts from the rendering process by designing elements that do not overlap in the 3D space. This extraction of unnecessary computational processing reduces energy consumption while preserving the essential 3D visualization effect.
2Quantity of substance
If multiple 3D models are stitched together to include many elements, then the wallpaper content richness increases, but the amount of computation increases and computing resources are wasted
Solution Approach 1:
The patent combines multiple elements into a single 3D model structure where they are spatially arranged without overlap. This merging allows the system to handle rich content (many elements) efficiently by processing them as one unified model, thereby improving computing efficiency while maintaining element quantity.
3Reliability
If occluded parts are processed to make them invisible, then the 3D effect is achieved, but computing resources are wasted on unnecessary computations
Solution Approach 1:
The patent applies preliminary anti-action by designing the 3D model structure in advance to prevent occlusion from occurring. Elements are arranged in spatial positions that avoid overlap, thereby preventing the need to process occluded parts entirely. This approach maintains 3D effect authenticity while eliminating wasted computing resources.
Data Source
AI summary
Embodiments of the present application provide a method, apparatus, electronic device for displaying an image and a storage medium. The method and apparatus are applied to an electronic device. The method comprises: determining a display angle of a 3D wallpaper containing elements, wherein the 3D wallpaper is obtained by pasting an overall spherical panoramic image containing all the elements onto one 3D model; determining a graphic to be displayed corresponding to the display angle in the overall spherical panoramic image; and rendering the graphic to be displayed and displaying the rendered graphic. In the embodiments, when the graphic to be displayed corresponding to the display angle of the 3D wallpaper is rendered, the operation on unnecessary occluded parts is avoided, thereby reducing the amount of computation in displaying the 3D wallpaper and saving the computing resources.

