3D Wallpaper Rendering via Spherical Panoramic Mapping

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Solution Overview

Problem

Current methods for producing 3D wallpapers require creating and stitching multiple 3D models, leading to increased computation and resource waste due to occluded parts between elements, especially when many elements are involved.

Innovation Solution

The method involves pasting an overall spherical panoramic image containing all elements onto a single 3D model, such as a sphere or skybox, eliminating occluded parts and reducing computation by rendering only the visible graphic corresponding to the display angle.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If multiple 3D models are created and stitched to form a 3D wallpaper, then the 3D effect is achieved, but the computational load increases due to processing occluded parts between elements

Engineering Contradiction:
Improve3D effect qualityVSAvoidcomputational load
Core Design Contradiction:
ReliabilityVSUse of energy by moving object

Solution Approach 1:

The patent merges multiple element 3D models into a single 3D model where all elements are arranged in space without overlap. This combining approach eliminates the need to process occluded parts between separate models, reducing computational load while maintaining the 3D effect quality.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent extracts and removes occluded parts from the rendering process by designing elements that do not overlap in the 3D space. This extraction of unnecessary computational processing reduces energy consumption while preserving the essential 3D visualization effect.

Inventive Principle:
Principle #2Taking out (Extraction)

2Quantity of substance

If multiple 3D models are stitched together to include many elements, then the wallpaper content richness increases, but the amount of computation increases and computing resources are wasted

Engineering Contradiction:
Improvenumber of elementsVSAvoidcomputing efficiency
Core Design Contradiction:
Quantity of substanceVSProductivity

Solution Approach 1:

The patent combines multiple elements into a single 3D model structure where they are spatially arranged without overlap. This merging allows the system to handle rich content (many elements) efficiently by processing them as one unified model, thereby improving computing efficiency while maintaining element quantity.

Inventive Principle:
Principle #5Merging (Combining)

3Reliability

If occluded parts are processed to make them invisible, then the 3D effect is achieved, but computing resources are wasted on unnecessary computations

Engineering Contradiction:
Improve3D effect authenticityVSAvoidcomputing resource waste
Core Design Contradiction:
ReliabilityVSLoss of energy

Solution Approach 1:

The patent applies preliminary anti-action by designing the 3D model structure in advance to prevent occlusion from occurring. Elements are arranged in spatial positions that avoid overlap, thereby preventing the need to process occluded parts entirely. This approach maintains 3D effect authenticity while eliminating wasted computing resources.

Inventive Principle:
Principle #9Preliminary anti-action

Data Source

PatentUS10748348B2Method, apparatus and electronic device for displaying an image and storage medium
Publication Date: 2020.08.18 BEIJING KINGSOFT INTERNET SECURITY SOFTWARE CO LTD
  • US10748348B2 patent drawing
  • US10748348B2 patent drawing

AI summary

Embodiments of the present application provide a method, apparatus, electronic device for displaying an image and a storage medium. The method and apparatus are applied to an electronic device. The method comprises: determining a display angle of a 3D wallpaper containing elements, wherein the 3D wallpaper is obtained by pasting an overall spherical panoramic image containing all the elements onto one 3D model; determining a graphic to be displayed corresponding to the display angle in the overall spherical panoramic image; and rendering the graphic to be displayed and displaying the rendered graphic. In the embodiments, when the graphic to be displayed corresponding to the display angle of the 3D wallpaper is rendered, the operation on unnecessary occluded parts is avoided, thereby reducing the amount of computation in displaying the 3D wallpaper and saving the computing resources.