Spherical Task-Ins-Cubicle for Immersive 3D Virtual Transportation
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Solution Overview
Problem
Current technologies for 3D viewing, communication, and entertainment lack immersive experiences, such as complete depth perception, accessibility, and interactive capabilities, particularly for remote participation and virtual environments, which are limited by physical distance and cost.
Innovation Solution
The Task-Ins-Cubicle system, a round room equipped with monitors, cameras, speakers, and sensors, enables holographic communication and virtual transportation, allowing users to experience a complete 3D environment and interact with remote locations or virtual worlds through advanced audio-video compression and safety protocols.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Measurement precision
If current 3D viewing technologies (polar-filter glasses, shutter glasses, directional filtering) are used to convey depth information, then a sense of 3D is achieved, but the viewed pictures are incomplete (missing legs, arms, sea view stops at frame)
Solution Approach 1:
The patent transitions from traditional 2D/3D flat screen viewing to a spherical 360-degree viewing environment. The spherical screen wraps around the viewer completely, adding the dimension of full surround coverage that eliminates missing body parts and extends the viewing field beyond conventional rectangular boundaries.
Solution Approach 2:
The spherical screen system serves multiple functions simultaneously: it provides 360-degree visual coverage, enables complete depth perception, supports various viewing positions, and accommodates different content formats (traditional video, 360-degree video, holographic content) within a single universal platform.
2Ease of operation
If a big office with sea view and big PC screens is provided to create a good working environment, then work comfort is improved, but cost and accessibility become limited to top managers only
Solution Approach 1:
The system creates virtual copies of desirable environments (sea views, office spaces, meeting rooms) that can be displayed on the spherical screen. Instead of physically relocating employees to expensive locations with actual sea views, the technology reproduces these environments digitally, making them accessible in ordinary offices.
Solution Approach 2:
The patent replaces physical infrastructure requirements (large office spaces, actual windows with views, multiple big screens) with a virtual environment system. The spherical screen with 360-degree display capability substitutes for architectural features, eliminating the need for expensive physical modifications to office buildings.
3Reliability
If physical travel is required for meetings, education, and entertainment to achieve complete experiences, then immersion and interaction are improved, but time loss and stress increase significantly
Solution Approach 1:
The spherical screen system acts as an intermediary that bridges the gap between physical presence and remote participation. It creates a virtual meeting space where participants feel physically present together without actually traveling, mediating between the desire for immersive interaction and the need to save time.
Solution Approach 2:
The system prepares virtual environments in advance for meetings, educational sessions, or entertainment events. Participants can preview the virtual space, adjust their settings, and mentally prepare for the interaction before officially joining, eliminating the need for last-minute travel arrangements and reducing time loss.
4Loss of time
If remote learning and meetings are implemented to reduce travel, then time and cost are saved, but immersion and interaction quality deteriorate compared to physical presence
Solution Approach 1:
The patent adds the dimension of 360-degree spatial immersion to remote interactions. Instead of flat 2D video calls that lack presence, the spherical screen creates a three-dimensional virtual environment where participants feel surrounded by the experience, restoring immersion quality while maintaining the time-saving benefits of remote participation.
Data Source
AI summary
Now it is time to extend the capability of Internet to “Virtual Existence”; make a rapid change to “the 3D World”, both in real and animation environment; start the new Era of “the instant travels”; “stop the wasted time” with many hours of travelling with cars and replace (reduce) the cars with the best alternative: “Task-Ins Cubicle”. Task-Ins-Cubicle is “a round room”, equipped with Monitors, Cameras, Speakers, and Microphones inside and outside, equipped inside with a Control Console, Internet Connection, and with possibly seating or laying arrangement. The Local Cubicle communicates with a Remote Cubicle placed anywhere in the world. A person in the Local Cubicle is able to feel everything of the Remote Cubicle. Persons at the Remote Task-Ins Cubicle are able to feel the complete holographic existence of the person from the Local Task-Ins Cubicle. Remote Task-Ins Cubicle can be replaced with a virtual Emulation World, to enable 3D Experience with Games and Imaginary Worlds. It is possible to call the Task-Ins-Cubicle as a “Virtual Transportation Machine”. Local-Task-Ins-Cubicle allows virtual transportation to a Remote-Task-Ins-Cubicle at any remote place and at the same time allows another to transport itself from another Task-Ins-Cubicle to the Local-Task-Ins-Cubicle. Because Task-Ins-Cubicle does a complete round view of transmission in both directions, the walls of the Task-Ins-Cubicle at the remote site appears “transparent” so allowing a holographic viewing of the person or things inside. Task-Ins-Cubicle is a complete one solution for several usages at home: Working Office, Own Cinema Hall, Cinema, Concert Hall, Sport Hall, Travelling Vehicle, Meeting Cafe, Shopping Market, Gaming System, Emulation System, Learning School and even classical TV with full holographic viewing, and much more.


