3D Spherical Visualization for Transmedia Content Navigation

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Solution Overview

Problem

Existing systems for managing and visualizing transmedia content are difficult to navigate and control, especially on lower-power devices like smartphones, as they struggle to predict trends and group time-ordered content effectively, making it challenging to share and link content across multiple platforms in a non-linear manner.

Innovation Solution

A method involving the mapping of linked content items to a three-dimensional object using layout data, where each item is positioned based on a hierarchical tree structure, and rendered as a two-dimensional representation using distance field mapping and spherical ray casting techniques, allowing for real-time visualization and interaction.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Quantity of substance

If content items are visualized in a large data set on lower-power devices, then information completeness is improved, but device power consumption increases and rendering performance decreases

Engineering Contradiction:
Improveamount of content data visualizedVSAvoiddevice power consumption
Core Design Contradiction:
Quantity of substanceVSUse of energy by moving object

Solution Approach 1:

The system segments the large content data set into hierarchical groups and subsets, allowing selective rendering of content based on user interaction and device capabilities. The spherical visualization divides content into radial segments that can be individually controlled, enabling lower-power devices to render only necessary portions while maintaining access to the complete data set through progressive loading and level-of-detail techniques.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent transitions from traditional two-dimensional flat interfaces to a three-dimensional spherical visualization. This dimensional change allows efficient packing and organization of large content data sets in radial and angular dimensions, enabling better spatial utilization and reduced rendering complexity. The spherical geometry provides natural hierarchical organization where distance from center represents different content levels, reducing the computational burden on lower-power devices.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If content items are organized in a non-linear manner across multiple groups, then content sharing and linking capability is improved, but system complexity increases

Engineering Contradiction:
Improvecontent sharing and linking capabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The spherical visualization system serves multiple functions simultaneously: it organizes content hierarchically, enables non-linear navigation, supports cross-group linking, and provides intuitive spatial metaphors. The same spherical structure handles both linear temporal sequences and non-linear thematic groupings, reducing the need for separate organizational systems and simplifying the overall architecture despite the sophisticated content relationships it manages.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent introduces intermediate organizational layers between individual content items and the overall structure. Content is grouped into subsets, which are then arranged on the sphere, providing a hierarchical mediation that simplifies navigation. The spherical surface acts as an intermediary space where complex relationships between content from different groups can be visualized through spatial proximity and radial positioning, reducing the cognitive complexity for users.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Speed

If real-time rendering of content data is implemented, then user feedback responsiveness is improved, but computational resources required increase

Engineering Contradiction:
Improvevisual feedback responsivenessVSAvoidcomputational resources
Core Design Contradiction:
SpeedVSPower

Solution Approach 1:

The system implements dynamic rendering where the level of detail and rendering fidelity adjust based on user interaction state. During initial loading, lower-resolution representations are displayed with minimal computational overhead. As users interact with specific content regions, the system dynamically increases detail and triggers more intensive rendering only for visible and actively explored portions of the spherical visualization, maintaining real-time responsiveness while conserving computational resources.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

Instead of rendering the entire content data set at full detail simultaneously, the system applies partial action by rendering only the currently visible and relevant portions of the spherical visualization at high fidelity. Background and less-accessible content regions are rendered at lower detail or not at all, providing sufficient visual feedback for user interaction while dramatically reducing the computational burden on processing devices.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS10229215B2Visualisation and navigation of transmedia content data
Publication Date: 2019.03.12 DISNEY ENTERPRISES INC
  • US10229215B2 patent drawing
  • US10229215B2 patent drawing
  • US10229215B2 patent drawing

AI summary

A method of rendering content items on a display via an electronic device involves mapping linked content items to a three-dimensional object defined by layout data. The layout data is then transmitted to an electronic device for display.