Spherical Video Edit Tree for Hierarchical Editing
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Editing spherical videos is complex and time-consuming due to the difficulty in identifying and managing edits, which affects the editing process and requires cumbersome manual interactions.
Innovation Solution
A system that provides hierarchical editing options for spherical videos by generating an edit tree based on sets of edits, allowing for the visualization and manipulation of editing nodes and edges, enabling users to easily change and apply edits through a user interface.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If traditional video editing methods are used for spherical videos, then editing functionality is provided, but the editing process becomes complicated and time-consuming
Solution Approach 1:
The patent segments the editing process into discrete, manageable units represented as nodes in an edit tree. Each node corresponds to a specific edit operation or video segment, allowing users to work with individual editable units rather than the entire video at once. This segmentation enables easier identification and manipulation of specific edits without having to navigate through the complete video timeline manually.
Solution Approach 2:
The patent introduces a hierarchical tree structure as an additional dimension for organizing edits, moving beyond traditional linear timeline editing. This tree-based organization allows edits to be arranged in parent-child relationships, enabling users to navigate and manage edits through multiple levels of hierarchy rather than a single flat timeline, thereby simplifying complex editing tasks.
2Loss of information
If multiple edits are applied to spherical video content, then editing functionality is provided, but it becomes difficult to identify particular edits and their interrelationships
Solution Approach 1:
Each edit operation is segmented into a distinct node within the edit tree, making individual edits visually identifiable and separately manageable. This node-based segmentation allows users to see each edit as a discrete entity rather than a tangled mass of modifications, facilitating easy identification of particular edits and their specific effects on the video content.
Solution Approach 2:
The patent adds a hierarchical dimension to edit organization by structuring edits as nodes and edges in a tree. This hierarchical arrangement provides a clear visual representation of edit relationships, where parent nodes represent broader edit operations and child nodes represent subordinate or related edits. This dimensional transformation makes complex interrelationships between multiple edits visible and understandable without overwhelming the user with raw complexity.
3Ease of operation
If manual editing methods are used, then editing control is provided, but the process requires cumbersome manual interactions
Solution Approach 1:
The system performs preliminary actions by automatically generating the edit tree structure and pre-organizing edits into hierarchical nodes based on the video content and applied edits. This preliminary organization eliminates the need for users to manually create and arrange each edit from scratch, reducing cumbersome manual interactions while maintaining full editing control. Users can then efficiently manipulate pre-organized edit nodes rather than building the entire editing structure manually.
Data Source
AI summary
Spherical video content may have a progress length and include spherical video frames that define visual content viewable from a point of view as a function of progress through the progress length. Edits for the spherical video content may be used to generate an edit tree. The edit tree may include nodes corresponding to the edits and edges connecting different nodes. An edit of the spherical video content may be generated based on the edit tree.


