Spherical Video Framing Using Human Gaze Direction

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Solution Overview

Problem

Videos with wide fields of view, such as spherical videos, make it difficult to determine which parts contain interesting views, and manually reviewing them for framing is time-consuming.

Innovation Solution

A system that determines the gaze direction of human subjects within a spherical video and automatically frames the video based on whether the gaze direction passes through the center, positioning a viewing window to include either the subject or the scene they are looking at, using a processor to facilitate this framing.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Area of stationary object

If a wide field of view (spherical video) is used, then the coverage area is improved, but the difficulty of determining interesting views increases

Engineering Contradiction:
Improvefield of view coverageVSAvoiddifficulty of determining interesting views
Core Design Contradiction:
Area of stationary objectVSDifficulty of detecting and measuring

Solution Approach 1:

The system uses gaze tracking technology to automatically determine interesting views by analyzing where human subjects are looking, eliminating the need for manual review. The gaze direction data serves as an objective metric to identify compelling moments and regions within the spherical video, allowing the system to self-determine framing without human intervention.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent replaces manual visual inspection with automated computational analysis. By substituting the mechanical process of manually reviewing video frames with electronic gaze direction detection and processing algorithms, the system achieves automatic identification of interesting views while maintaining the comprehensive coverage of spherical video.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Measurement precision

If manual review of video is performed to determine framing, then the accuracy of framing selection is improved, but the time consumption increases

Engineering Contradiction:
Improveframing selection accuracyVSAvoidtime for manual review
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The system incorporates gaze direction data as feedback to automatically adjust and determine the appropriate framing. By continuously monitoring where subjects look and using this feedback information, the system real-time identifies interesting views and determines optimal framing parameters without requiring time-consuming manual analysis.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The gaze tracking system performs preliminary analysis of viewer attention patterns before final framing decisions are made. By pre-processing the gaze direction data to identify trends and patterns of interest, the system prepares framing recommendations in advance, reducing the overall time required for framing selection while maintaining high accuracy.

Inventive Principle:
Principle #10Preliminary action

3Productivity

If automatic framing based on gaze direction is implemented, then the productivity is improved, but the device complexity increases

Engineering Contradiction:
Improvevideo framing efficiencyVSAvoidsystem complexity for gaze analysis
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system integrates multiple functions into a unified gaze tracking and framing solution. The same gaze direction detection mechanism serves multiple purposes: identifying interesting views, determining framing parameters, selecting key moments, and generating video summaries. This multi-functionality increases productivity while managing complexity by consolidating operations rather than adding separate systems.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS12381996B1Systems and methods for framing videos
Publication Date: 2025.08.05 GOPRO INC
  • US12381996B1 patent drawing
  • US12381996B1 patent drawing
  • US12381996B1 patent drawing

AI summary

A spherical video depicting a scene including one or more human subjects is obtained. Gaze direction(s) of the human subjects are used to determine how the spherical video will be framed for presentation. Based on the gaze direction(s) passing through a center of the spherical video, the spherical video is framed to include the spatial extent that depicts the human subject(s). Based on the gaze direction(s) not passing through the center of the spherical video, the spherical video is framed to include the spatial extent that depicts a portion of the scene looked at by the human subject(s).