Spinning Reel Indicator Symbol Trigger Mechanism

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Solution Overview

Problem

There is a need for new gaming systems to maintain or increase player enjoyment in electronic gaming systems, such as spinning reel gaming machines, as existing systems may become repetitive and less engaging over time.

Innovation Solution

A spinning reel indicator symbol trigger mechanism is introduced, where an indicator symbol is displayed at a selected position on the game display, potentially triggering changes to other symbols, holding of WILD symbols, and re-spins, as well as awarding progressive jackpots, to enhance gameplay dynamics and player interaction.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional spinning reel gaming systems are used, then the basic gameplay function is maintained, but player enjoyment decreases over time due to repetitiveness

Engineering Contradiction:
Improvegameplay dynamicsVSAvoidplayer enjoyment consistency
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The system dynamically changes game parameters during play by introducing an indicator symbol that can appear at different positions and trigger different outcomes. The reels may re-spin based on indicator symbol positions, and symbol paytables are dynamically adjusted, creating a dynamic gameplay experience that adapts to each spin rather than following a static pattern.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The indicator symbol is presented before the reels stop spinning,预先 indicating potential winning positions or triggering conditions. This preliminary indication creates anticipation and allows the system to prepare dynamic adjustments to the game outcome, such as re-spins or symbol changes, based on where the indicator symbol lands.

Inventive Principle:
Principle #10Preliminary action

2Adaptability or versatility

If dynamic symbol changes and re-spins are implemented, then player engagement increases, but game complexity increases

Engineering Contradiction:
Improvegameplay varietyVSAvoidtrigger mechanism complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The gaming system is segmented into distinct functional components: the indicator symbol presentation system, the reel spinning mechanism, the symbol evaluation system, and the outcome adjustment system. Each component handles a specific aspect of the enhanced gameplay, allowing the complex functionality to be managed through modular, independent subsystems rather than a monolithic complex system.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The indicator symbol serves as an intermediary element that mediates between the initial spin and the final outcome. It acts as a trigger that can initiate re-spins, symbol changes, or other outcome modifications without requiring direct complex interaction between all game components, simplifying the control logic through this intermediate triggering mechanism.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS20210390822A1Systems and methods providing a spinning reel indicator symbol trigger mechanism associated with a display position
Publication Date: 2021.12.16 ARISTOCRAT TECH AUSTRALIA PTY LTD
  • US20210390822A1 patent drawing
  • US20210390822A1 patent drawing
  • US20210390822A1 patent drawing

AI summary

A gaming machine includes a display, an indicator display device, a symbol selector, a function allocator, and an award allocator. The display includes display positions. The indicator display device is configured to visually display the indicator symbol for visually identifying a single display position. The symbol selector is configured to randomly select symbols from a set of symbols and, after display of the indicator symbol, place the selected symbols on the display with at least one of the selected symbols placed in each of the display positions including the single display position. The function allocator is configured to determine which symbol is placed in the single display positon and perform a game function in response to the identity of the selected symbol in the single display position. The award allocator may be configured to allocate an award based on at least one of the placed symbols.