Spinning Target Game System with Segmented Wheel

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Solution Overview

Problem

Existing game systems lack a mechanism that effectively utilizes a spinning element with varying targets to challenge players' dexterity and provide varying degrees of difficulty for scoring points.

Innovation Solution

A game system comprising a game box with a spinning wheel and spinner element, featuring multiple targets of varying sizes that players must attempt to stop within a specified time limit using pins, with point values assigned based on target size and time constraints.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a spinning element with multiple targets is introduced to challenge player dexterity, then the game provides varying degrees of difficulty and engaging gameplay, but the device complexity increases

Engineering Contradiction:
Improvegame difficulty variationVSAvoidspinning mechanism complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The spinning element is divided into multiple segments, each containing a target of varying size. This segmentation allows the single spinning component to provide multiple difficulty levels and scoring opportunities, resolving the contradiction between game versatility and device complexity by encoding multiple game states within a single mechanical structure.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The spinning element creates dynamic gameplay by rotating at variable speeds and allowing players to intervene at different moments. The dynamic nature of the spin provides varying degrees of difficulty through timing and precision requirements, while the mechanical simplicity of the spinning motion keeps device complexity manageable.

Inventive Principle:
Principle #15Dynamics

2Ease of operation

If a time limit is imposed on stopping the spinner, then the game provides challenge and excitement, but the duration of action is reduced

Engineering Contradiction:
Improvegameplay challengeVSAvoidtime to stop spinner
Core Design Contradiction:
Ease of operationVSDuration of action of moving object

Solution Approach 1:

The spinning element rotates in a periodic manner, creating repeated opportunities for players to attempt to stop it within the time limit. This periodic rotation provides consistent challenge across multiple attempts while the time limit creates urgency without requiring excessively long action durations, resolving the contradiction between operational challenge and action duration.

Inventive Principle:
Principle #19Periodic action

3Adaptability or versatility

If targets of varying sizes are used, then the game provides varying point values and difficulty levels, but the manufacturing precision requirements increase

Engineering Contradiction:
Improvescoring variationVSAvoidtarget size precision
Core Design Contradiction:
Adaptability or versatilityVSManufacturing precision

Solution Approach 1:

Different regions of the spinning element contain targets with locally differentiated sizes and scoring values. This local quality variation allows the spinning element to provide multiple scoring opportunities with different difficulty levels, while the precision requirements are localized to specific target areas rather than the entire component, resolving the contradiction between scoring versatility and manufacturing precision.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS20250135325A1Game system with spinning target element and method of use
Publication Date: 2025.05.01 ANDRESON LACHLAN
  • US20250135325A1 patent drawing
  • US20250135325A1 patent drawing
  • US20250135325A1 patent drawing

AI summary

A game system which includes a spinning assembly made up of a spinner and a spinner wheel. The spinner wheel may include a number of targets, such as holes, which players attempt to hit as the spinning wheel spins about the spinner. The game elements may include several pins which the players use to score points by piercing the holes of varying sizes acting as targets through the wheel. A rules guide may be referenced to determine a target's point value.