Spliced Lamp Lighting Control with Visual Motion Base Point Editing
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Solution Overview
Problem
Existing spliced lamps lack flexibility in lighting effect customization due to limited lighting effect playing instructions, restricting the expansion of product functions in terms of diverse tones, shapes, and motion modes.
Innovation Solution
A method and device for controlling lighting effects in spliced lamps by displaying a spatial topological graph of lamp body units, allowing users to reposition a motion base point visually, and generating lighting effect playing instructions based on this position, enabling customizable lighting effects through human-computer interaction.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If pre-compiled lighting effect playing instructions are used, then operation simplicity is improved, but adaptability and flexibility are worsened
Solution Approach 1:
The patent implements dynamic configuration of lighting effects by allowing users to adjust motion base points, motion directions, and timing parameters in real-time through a graphical interface. The system transitions from static pre-compiled instructions to dynamic parameter adjustment, enabling flexible customization while maintaining ease of operation through intuitive visual controls.
Solution Approach 2:
The patent changes key parameters including motion base point position, motion direction, speed, and timing sequences to create diverse lighting effects. By allowing parameter adjustment rather than requiring different pre-compiled instructions, the system achieves both simplicity and adaptability.
2Device complexity
If limited lighting effect playing instructions are provided, then device complexity is reduced, but adaptability is worsened
Solution Approach 1:
The patent creates a universal control framework that can generate various lighting effects through a single set of core functions. The motion base point mechanism serves as a multi-functional tool that can produce different lighting patterns, shapes, and animations by adjusting parameters rather than requiring separate control mechanisms for each effect type.
Solution Approach 2:
The system enables users to self-generate lighting effect instructions by visually configuring parameters through an intuitive interface. Rather than requiring complex pre-compiled instructions, users can create customized effects independently by adjusting motion base points and parameters, reducing the need for extensive pre-programmed content.
3Adaptability or versatility
If multiple lamp body units are controlled independently, then lighting effect diversity is improved, but control difficulty is worsened
Solution Approach 1:
The patent segments the control into modular components: motion base point definition, motion direction vectors, timing sequences, and individual lamp body unit control. This segmentation allows complex lighting effects to be constructed from simple, manageable control elements, reducing overall control difficulty while enabling diverse effects.
Solution Approach 2:
The patent introduces an intermediary control layer that translates high-level motion base point and direction parameters into specific lamp body unit control signals. This intermediary layer simplifies the control interface while enabling precise control of multiple units, bridging the gap between simplicity and complexity.
Data Source
AI summary
The present application relates to a method for controlling a lighting effect of a spliced lamp, as well as a device, an apparatus, and a medium. The method comprises: displaying a spatial topological graph of the spliced lamp in an effect editing region of a graphical user interface; displaying a visual marker of a motion base point of the spliced lamp in the effect editing region in an initialized manner; updating the motion base point according to the latest position of the visual marker relative to the spatial topological graph; driving the spliced lamp to play a lighting effect by using a lighting effect playing instruction that is generated on the basis of the motion base point, such that a mapping position of the motion base point in the physical space serves as a benchmark reference point of a motion process of the lighting effect.


