Split Rendering Configuration for UE Power and Latency Balance
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Solution Overview
Problem
Existing wireless communication systems face challenges in efficiently managing split rendering configurations for user equipment (UEs) due to the lack of effective methods for balancing computing and power resource consumption with latency and quality requirements, particularly in scenarios involving heavy rendering workloads such as augmented and virtual reality experiences.
Innovation Solution
UEs and network nodes collaborate to determine and agree on split rendering configurations by exchanging parameters, allowing the network node to perform appropriate processing to balance computing, power, and latency requirements, thereby optimizing resource usage.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Use of energy by moving object
If split rendering configurations are implemented to balance computing and power resources, then energy consumption at UE is reduced, but system complexity increases due to parameter exchange and coordination requirements
Solution Approach 1:
The network node serves as an intermediary that receives rendering capability information from the UE, determines appropriate split rendering configurations, and communicates the selected configuration back to the UE. This mediator approach centralizes the decision-making process, reducing the complexity at the UE while still achieving energy optimization through coordinated split rendering.
Solution Approach 2:
The system dynamically adjusts rendering parameters such as resolution, frame rate, and processing distribution based on UE capabilities, network conditions, and quality requirements. By changing these parameters adaptively, the system optimizes power consumption at the UE while maintaining acceptable rendering quality and meeting latency constraints.
2Manufacturing precision
If more processing is performed at the network node, then rendering quality improves, but network bandwidth consumption increases
Solution Approach 1:
The rendering process is segmented into different stages that can be distributed between the network node and the UE. Complex rendering tasks that require high quality are performed at the network node, while simpler post-processing and display operations are handled locally at the UE. This segmentation allows the system to achieve high rendering quality for critical tasks while minimizing overall network bandwidth consumption by reducing redundant data transmission.
Data Source
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AI summary
Various aspects of the present disclosure generally relate to wireless communication. In some aspects, a user equipment (UE) may transmit an indication of one or more parameters for a split rendering configuration with a network node. The UE may receive an indication of acceptance of the one or more parameters for a split rendering session. Numerous other aspects are described.