Split Trigger Symbol Logic for Feature Game Activation

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Solution Overview

Problem

Existing electronic gaming machines lack the ability to dynamically modify trigger symbols to enhance feature game triggering and award potential, limiting player engagement and game variability.

Innovation Solution

A gaming device and system that modifies trigger symbols upon meeting a split condition, allowing them to be split into multiple symbols, which are then used to determine the triggering of feature games and awards, using a random number generator to select and display symbols on a reel strip.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If trigger symbols are modified to split into multiple symbols upon meeting a split condition, then the likelihood of triggering feature games and awards is increased, but the device complexity increases

Engineering Contradiction:
Improvelikelihood of triggering feature gamesVSAvoiddevice complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The trigger symbol is designed to be dynamic rather than static. Upon meeting a split condition (determined by RNG), the symbol transforms from a single symbol to multiple symbols (e.g., one trigger symbol splits into two or three trigger symbols). This dynamic modification increases the number of trigger symbols displayed, thereby increasing the likelihood of triggering feature games while maintaining the same base game interface.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes the parameter of trigger symbol quantity from one to multiple by modifying the displayed symbols after the base game outcome is determined but before feature game triggering is evaluated. This parameter change (number of trigger symbols) directly impacts the probability of feature game triggering without requiring changes to the fundamental game structure or RNG mechanism.

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If the number of trigger symbols is increased through splitting, then player engagement is enhanced, but the difficulty of detecting and measuring the triggering condition increases

Engineering Contradiction:
Improveplayer engagementVSAvoiddifficulty of detecting trigger condition
Core Design Contradiction:
Adaptability or versatilityVSDifficulty of detecting and measuring

Solution Approach 1:

The split condition is evaluated and the trigger symbol modification is performed before the feature game triggering determination is made. This preliminary action ensures that the increased number of trigger symbols is already in place when the triggering evaluation occurs, making the detection process straightforward - the system simply counts the number of trigger symbols displayed after the split modification.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system provides visual feedback to the player through the electronic display showing the modified trigger symbols (single symbol becoming multiple symbols). This feedback mechanism clearly communicates the split condition has been met and enhances player engagement by making the triggering mechanism transparent and visible, thereby simplifying the detection process rather than complicating it.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS20260080748A1Gaming device with splitting trigger symbols
Publication Date: 2026.03.19 ARISTOCRAT TECH AUSTRALIA PTY LTD
  • US20260080748A1 patent drawing
  • US20260080748A1 patent drawing
  • US20260080748A1 patent drawing

AI summary

A gaming device comprises a display, a random number generator, a processor, and a memory storing reel strips comprising trigger symbols and other game symbols and instructions. When the instructions are executed by the processor, they cause the processor to: select, in a game instance, using the random number generator, symbols from the reel strips for display at a plurality of columns of symbol positions; display the selected symbols at the symbol positions; and, upon a split condition being met in respect of at least one selected trigger symbol: modify display of each at least one selected trigger symbol for which a split condition is met to at least two trigger symbols at the respective symbol position; determine whether to trigger a feature game based on a displayed number of trigger symbols after the modification; and, upon making a determination to trigger the feature game, award the feature game.