Gaming System with Splittable Symbol Positions for Winning Combinations

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Solution Overview

Problem

Electronic gaming machines lack the ability to form larger winning combinations, limiting player engagement and potential winnings due to fixed symbol positions and paylines.

Innovation Solution

The introduction of split symbol positions, where each symbol position is divided into sub-positions across multiple columns, allowing for more symbols to contribute to winning combinations, enhancing gameplay and player experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Quantity of substance

If traditional fixed symbol positions are used, then the game structure is simple and easy to understand, but the maximum number of symbols in winning combinations is limited

Engineering Contradiction:
Improvenumber of symbols in winning combinationsVSAvoidsymbol position structure
Core Design Contradiction:
Quantity of substanceVSDevice complexity

Solution Approach 1:

The patent divides each symbol position into multiple sub-positions (e.g., first sub-position and second sub-position). This segmentation allows multiple symbols to occupy what was traditionally a single position, enabling winning combinations to include more symbols than traditional slot machines while maintaining a relatively simple overall grid structure.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces an additional dimensional layer by splitting positions into sub-positions. Instead of expanding the grid horizontally or vertically, it creates a hierarchical structure where positions contain multiple sub-positions, effectively adding a third dimension to the symbol arrangement without increasing the visible grid size.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Productivity

If more symbol positions are added to allow larger winning combinations, then player engagement and potential winnings increase, but the device complexity and evaluation difficulty increase

Engineering Contradiction:
Improveplayer engagement and potential winningsVSAvoidsymbol position structure
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

By segmenting positions into sub-positions, the patent enables more symbols to participate in winning combinations without adding more position slots to the grid. This maintains device simplicity while increasing the quantity of symbols that can form winning combinations, thereby enhancing player engagement and potential winnings.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent implements dynamic evaluation rules that adapt to the split position structure. The system dynamically determines which sub-positions contribute to winning combinations based on payline configurations, allowing flexible evaluation that simplifies the overall process despite the increased symbol quantity.

Inventive Principle:
Principle #15Dynamics

3Quantity of substance

If split symbol positions are implemented, then larger winning combinations can be formed, but the evaluation process becomes more complex

Engineering Contradiction:
Improvenumber of symbols in winning combinationsVSAvoidwinning combination evaluation
Core Design Contradiction:
Quantity of substanceVSDifficulty of detecting and measuring

Solution Approach 1:

The patent employs dynamic evaluation rules that adapt to the specific payline and symbol configuration. The system dynamically determines which sub-positions contribute to winning combinations, allowing the evaluation process to remain efficient despite the increased complexity of split positions. This dynamic approach simplifies detection by focusing only on relevant sub-positions for each evaluation.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent applies partial evaluation by focusing only on the sub-positions that are relevant to each payline and winning combination. Instead of evaluating all possible symbol arrangements, the system selectively evaluates only the necessary sub-positions, reducing the overall evaluation complexity while still capturing all winning scenarios.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS20200302754A1Gaming System with Splittable Symbol Positions
Publication Date: 2020.09.24 ARISTOCRAT TECH AUSTRALIA PTY LTD
  • US20200302754A1 patent drawing
  • US20200302754A1 patent drawing
  • US20200302754A1 patent drawing

AI summary

A gaming system comprises a display, a player interface, and a game controller having a processor, and a memory storing symbol data, a pay table, and instructions, when executed, cause the processor to receive a selection specifying paylines for evaluation, each payline specifying one symbol position on one column, split a first symbol position into sub-positions, randomly select symbols for display at the symbol positions and sub-positions, display the symbols selected, and evaluate the symbols displayed at the sub-positions on each payline that includes the sub-positions, whether the symbols displayed at the sub-positions contribute to a winning combination.