Sport Simulation Board Game Peg Obstacle Dynamics

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Solution Overview

Problem

Conventional board games often fail to engage players of varying ages and skill levels, as they tend to be either too complex for younger or novice players or too simplistic, and lack realistic simulation of sports, with limited versatility beyond gameplay.

Innovation Solution

A sport simulation board apparatus featuring a game board with customizable surfaces and pegs that create obstacles, allowing game chips to move across the board, adjustable for different skill levels and sports simulations, enabling customizable and challenging gameplay.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If conventional board games are designed with simple rules, then they are easy for young or novice players to understand, but they lack challenge for older or more experienced players

Engineering Contradiction:
Improveease of understandingVSAvoidadaptability to different skill levels
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The game board includes adjustable pegs that can be positioned at different locations and configurations, allowing the difficulty level to be dynamically changed. This enables the same game board to adapt to different skill levels and age groups, resolving the contradiction between simplicity and challenge.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The game allows modification of game parameters such as peg placement, chip starting positions, and rule variations to accommodate different skill levels. By changing these parameters, the game can be adjusted to be either simpler for beginners or more challenging for experienced players.

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If conventional board games are designed with complex rules, then they provide challenge for experienced players, but they are too difficult for young or novice players to understand

Engineering Contradiction:
Improvechallenge levelVSAvoidease of understanding
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The adjustable peg configurations allow the game to dynamically shift between simple and complex modes. Beginners can start with fewer or simpler peg arrangements, while experienced players can engage with more complex configurations, making the challenge level adaptable without increasing initial complexity.

Inventive Principle:
Principle #15Dynamics

3Ease of manufacture

If conventional board games have fixed designs, then they are easy to manufacture, but they lack versatility for different sports simulations and customization

Engineering Contradiction:
Improvemanufacturing simplicityVSAvoidcustomization capability
Core Design Contradiction:
Ease of manufactureVSAdaptability or versatility

Solution Approach 1:

The game board is designed with separate, interchangeable components including removable pegs, multiple chip types, and modular field markings. This segmentation allows the base board to remain simple to manufacture while enabling extensive customization through combination of different components for various sports simulations.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The game board is designed as a universal platform that can simulate multiple different sports through adjustable peg configurations, different chip types, and customizable markings. This multi-functionality allows a single manufactured board to serve various purposes without requiring complex specialized designs for each sport.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS10722781B1Sport simulation board game apparatus with pegs and method
Publication Date: 2020.07.28 FLICKBOARDS LLC
  • US10722781B1 patent drawing
  • US10722781B1 patent drawing
  • US10722781B1 patent drawing

AI summary

Aspects of the disclosure relate to a sport simulation board game apparatus configured to simulate the game play of a sport and method of sport simulation play. The sport simulation board game apparatus includes a game board and a game chip. The game chip is configured to move across the game board when a force is applied by a user's hand. The game board comprises one or more sets of pegs and one or more openings. The one or more sets of pegs are configured to present obstacles to prevent the game chip from directly entering the openings when propelled from the center of the game board. In implementations, the method of game play can be adjusted to accommodate users of a variety of ages and skill levels. In some embodiments, the game board can be customized to include images or text selected by the end user.