Sports Data Overlay Platform for Automated Broadcast Graphics
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Solution Overview
Problem
Traditional sports information products require manual updates for schedule changes and rely on costly, hardware- and software-based solutions that necessitate onsite personnel, making them impractical for smaller sporting organizations.
Innovation Solution
A cloud-based system, DataCore, integrates with event and venue-based sports-content sources to provide a centralized source of truth for sports data, enabling automated data distribution and automated graphics overlays, eliminating the need for onsite personnel and manual updates.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If traditional hardware- and software-based solutions are used, then data management capability is provided, but cost and complexity increase significantly
Solution Approach 1:
The patent replaces traditional hardware-based broadcast graphics systems with a cloud-based software platform. The system substitutes physical hardware infrastructure with virtualized cloud resources, eliminating the need for complex local servers, storage devices, and hardware graphics processors while maintaining full data management and broadcast graphics capabilities through web-based access and software-rendered overlays.
Solution Approach 2:
The patent introduces a cloud-based intermediary platform that sits between the sports data sources and the broadcast graphics generation. This intermediary service handles data ingestion, processing, storage, and distribution, mediating between raw data and the final graphics output. The platform acts as a centralized mediator that multiple broadcast systems can access simultaneously without requiring direct integration to each system.
2Ease of manufacture
If traditional broadcast graphics systems are used, then graphical overlays are produced, but onsite personnel and manual intervention are required
Solution Approach 1:
The patent implements self-service automation where the system automatically ingests sports data from various sources, processes the information, generates appropriate graphics overlays, and delivers them to broadcast systems without human intervention. The platform autonomously handles data validation, template selection, graphic generation, and distribution based on pre-configured parameters and real-time data feeds.
Solution Approach 2:
The patent employs preliminary action by pre-configuring graphics templates, data sources, and delivery parameters before broadcast events. Users can set up graphic templates, data feed connections, and distribution rules in advance, allowing the system to automatically generate and deliver appropriate graphics during live events without requiring real-time manual configuration or intervention.
3Productivity
If centralized cloud-based system is implemented, then automation and cost-effectiveness improve, but integration with multiple data sources is required
Solution Approach 1:
The patent implements a universal data integration platform that can connect to multiple types of data sources including sports leagues, venue systems, weather services, and statistical databases. The system uses standardized data ingestion protocols and flexible data models that can accommodate various data formats and structures, allowing a single platform to serve multiple broadcast needs across different sports and events.
Solution Approach 2:
The patent employs parameter changes to adapt to different data sources by dynamically adjusting data extraction parameters, transformation rules, and processing logic based on the specific data source being accessed. The system can modify query parameters, data mapping relationships, and processing algorithms to optimize integration with each particular data source while maintaining consistent output formats.
Data Source
AI summary
A system includes one or more computing devices communicatively coupled to one or more sports content sources. The one or more computing devices are further coupled to multiple sports-content outlet entities. The one or more computing devices are configured to provide sports content from the one or more sources to the outlet entities.

