Spring-Mounted Soccer Game Figures for Fast-Paced Play

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Solution Overview

Problem

Existing soccer game boards are often costly and limited in availability to a wide audience, with complex mechanisms or static figures that restrict gameplay, particularly in allowing simultaneous movement of multiple figures and fast-paced actions like 'fast breaks'.

Innovation Solution

A soccer game board with spring-mounted figure dolls that can move in slots on the board, allowing for kicking and rotational movements, enabling multiple figures to be played simultaneously and facilitating fast-paced gameplay through a combination of spring-mediated momentum transfer and adjustable slot configurations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If spring-mounted movable figure dolls are used, then the game becomes more engaging and interactive, but the manufacturing cost increases

Engineering Contradiction:
Improvegame interactivityVSAvoidmanufacturing cost
Core Design Contradiction:
Ease of operationVSEase of manufacture

Solution Approach 1:

The figure doll is divided into separate components: a body portion and a spring mechanism. The spring is inserted into a cavity in the body and secured with a retainer, allowing the figure to be assembled from simple, inexpensive parts rather than requiring complex integrated mechanisms.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The spring-mounted figure automatically returns to its upright position after being pushed down by a player's finger. The spring stores energy when compressed and releases it to restore the figure's position, eliminating the need for motors, batteries, or complex control mechanisms while maintaining interactivity.

Inventive Principle:
Principle #25Self-service

2Productivity

If multiple figures are allowed to move simultaneously, then the game becomes more dynamic and exciting, but the device complexity increases

Engineering Contradiction:
Improvegame paceVSAvoidmechanism complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The game board is divided into multiple independent slots, each containing its own spring-mounted figure. Each slot operates independently with simple spring mechanisms, allowing multiple figures to move simultaneously without requiring a complex centralized control system.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The spring-mounted figures provide dynamic movement where each figure can be independently activated by players. The figures automatically return to their starting positions through the spring mechanism, enabling continuous rapid play with multiple figures without complex reset mechanisms.

Inventive Principle:
Principle #15Dynamics

3Adaptability or versatility

If hexagonal path arrangements are used, then multiple paths are provided, but fast breaks are prevented

Engineering Contradiction:
Improvepath varietyVSAvoidfast break capability
Core Design Contradiction:
Adaptability or versatilityVSSpeed

Solution Approach 1:

The game board uses separate parallel slots instead of interconnected hexagonal paths. Each slot provides a direct, unobstructed path from one end of the board to the other, allowing figures to move quickly without navigating complex geometric patterns.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Instead of using a single continuous hexagonal path that forces figures to change direction, the design inverts the approach by providing multiple independent linear slots. This allows figures to move in straight lines at maximum speed while still providing path variety through the parallel arrangement of multiple slots.

Inventive Principle:
Principle #13The other way round (Inversion)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

The solution enables a low-cost, accessible soccer game experience with movable figures, allowing for complex and fast-paced actions like 'fast breaks', enhancing player interaction and game dynamics while maintaining affordability.

Implementation Method 1

a player pulling back slightly on the spring and the spring-mediated return action impinging on the 'soccer ball' object and transferring momentum to the 'soccer ball' object

Methodology Applied
Scientific EffectElastic potential energy: Elasticity

Implementation Method 2

transferring momentum to the 'soccer ball' object

Methodology Applied
Scientific EffectMomentum transfer: Conservation of Momentum

Data Source

PatentUS12064701B2Football/soccer action board game
Publication Date: 2024.08.20 BARAHONA EDWIN
  • US12064701B2 patent drawing
  • US12064701B2 patent drawing
  • US12064701B2 patent drawing

AI summary

A fast-moving soccer/football action game with figures moving on a board; two players face off against each other. Each player controls two action figures plus a goalie. Miniaturized soccer play, just in time for the international soccer championship playoffs. A partial-boxed game board is laid out in professional soccer markings. Each of the action figures can “kick” a ball by hand-activated spring-action of the figures. A goalie figure can be made stationary or move to block shot on goal. A miniature ball or marble or a more flattened ball-object is used.