Online Squares Game Matrix for Continuous Live Event Play
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Solution Overview
Problem
Existing online implementations of the Squares Game, a popular wagering game associated with live sporting events, fail to maintain user engagement before and during the event, are cumbersome, and require all cells to be filled for the game to commence, leading to disappointment and reduced interest.
Innovation Solution
A house-based game matrix system that includes a server, APIs, neural networks, and data structures to generate and manage selectable gaming units dynamically, allowing continuous play and engagement through real-time updates and incentives, even if not all units are selected, using a game engine to create varying square games with changing values and probabilities.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If the Squares Game is manually administered with all cells requiring user selection before commencement, then the game structure is simple and easy to organize, but user engagement is limited and the game cannot commence until all cells are filled
Solution Approach 1:
The game is divided into multiple rounds or phases, where each round has its own matrix of gaming units. This allows the game to progress through multiple stages, maintaining user engagement throughout the event duration rather than requiring all cells to be filled before any gameplay begins.
Solution Approach 2:
The system pre-generates multiple matrices with gaming units before the event starts. These pre-generated matrices are ready for immediate play, eliminating the need to wait for all cells to be filled and allowing users to engage with the game immediately while maintaining simple administration through automated generation.
2Extent of automation
If online wagering platforms implement the Squares Game to increase efficiencies, then game administration becomes automated, but user engagement remains insufficient before and during the event
Solution Approach 1:
The system continuously generates new matrices and gaming units throughout the event duration. Instead of a static pre-filled matrix, new gaming opportunities are continuously created and made available, keeping users engaged from before the event through its conclusion with fresh content at each stage.
Solution Approach 2:
The gaming units and matrices are dynamically generated and updated in real-time based on event progression. The system adapts the game structure automatically during the event, creating new matrices as the event unfolds and maintaining user interest through changing game states without requiring manual intervention.
3Device complexity
If the game requires all cells to be filled before commencement, then the game structure is straightforward, but users experience disappointment and reduced interest when cells remain unfilled
Solution Approach 1:
The system allows the game to commence with only a portion of the total gaming units filled. Instead of requiring 100% cell completion, the game can start once a minimum threshold is reached or even with sparse participation, ensuring reliable game commencement while maintaining structural simplicity through automated handling of partial fills.
Data Source
AI summary
An apparatus, system, computer-readable medium, and/or process to perform a house-based game matrix and provide information to a display device. The house-based game matrix may include a plurality of selectable gaming units (e.g., squares for a squares game for a sports betting event). Each selectable gaming unit may be associated with a first gaming number from a first set of event gaming numbers and a second gaming number from a second set of event gaming numbers. The score of the event associated with the house-based game matrix may be monitored. For a selected gaming unit made by the display device, the first score number with the first gaming number of the selected gaming unit and the second score number with the second gaming number of the selected gaming unit may be compared.


