Automated Squares Game System with Reactive Advertising

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Solution Overview

Problem

Current games like Squares and lotto lack excitement and reward mechanisms, and reactive games are not available for on-demand participation outside of organized campaigns, limiting user engagement and revenue opportunities for hosts.

Innovation Solution

An automated Squares Game system for mobile devices that integrates reactive advertising, allowing broader participation, real-time scoring, and instant rewards, combining elements of Squares, trivia, and prognostication games to enhance user interaction and revenue streams through hybrid methods and systems.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If a host manually sells and distributes squares in a traditional Squares Game, then participants can be recruited and squares can be assigned, but the process becomes time-consuming and frustrating as enthusiasm ebbs and flows

Engineering Contradiction:
Improvesquare selling efficiencyVSAvoidhost time investment
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The system allows participants to automatically sell and distribute squares to other participants through an automated platform. The host creates the game matrix and sets parameters, but the actual square distribution is performed by participants themselves through the system, eliminating the host's manual sales burden while maintaining game organization.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The manual mechanical process of host-to-participant square distribution is replaced with an automated electronic system. The platform automatically generates square assignments, distributes them to participants, and manages the game logistics, substituting the host's manual labor with automated computational processes.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Adaptability or versatility

If traditional Squares Games are played without reactive advertising integration, then the game structure remains simple, but user engagement and revenue opportunities are limited

Engineering Contradiction:
Improvegame engagement potentialVSAvoidsystem structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system merges the traditional Squares Game structure with reactive advertising components into a unified hybrid game. Participants engage with both the score-based square winning mechanism and reactive advertising challenges, creating a combined entertainment experience that increases engagement while maintaining the core game simplicity.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The game system is designed to serve multiple functions simultaneously: it operates as a traditional Squares Game for score-based winning, incorporates reactive advertising for additional engagement opportunities, and provides revenue generation channels. This multi-functionality increases adaptability without requiring completely separate systems.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Ease of operation

If reactive games are only available during organized campaigns, then advertising revenue can be generated, but on-demand participation and user engagement are limited

Engineering Contradiction:
Improveparticipation accessibilityVSAvoidrevenue generation frequency
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The system pre-configures reactive advertising capabilities and game parameters in advance, allowing participants to join and play immediately without waiting for organized campaigns. The infrastructure is prepared beforehand, enabling on-demand participation while maintaining revenue generation potential through随时 available advertising opportunities.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system transitions from static campaign-based reactive game availability to dynamic on-demand access. Participants can engage with reactive advertising components at any time during the Squares Game, and the system dynamically adjusts advertising delivery based on game state and participant engagement, increasing both accessibility and revenue frequency.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS10909813B2Methods and systems for deployment of standalone and reactive squares game with betting components and other online betting games
Publication Date: 2021.02.02 MAGGIO FRANK S
  • US10909813B2 patent drawing
  • US10909813B2 patent drawing
  • US10909813B2 patent drawing

AI summary

A system and method are provided for implementing a uniquely automated, and otherwise gamified, version of a Squares Game, enhanced with additional reactive gaming schemes and with an opportunity for expansion to an active wagering scenario. The disclosed schemes incorporate technology for hosting on, or interacting/reacting with, potential participants' mobile and personal communicating and computing devices. The disclosed systems and methods uniquely adapt the gamified Squares Game to implement hybrid schemes employed by one or more of the myriad “fantasy sports” leagues that have become attractive to mass audiences. The disclosed schemes provide event-long score tabulation as a mechanism by which to allocate awards. The disclosed schemes provide for branding to certain sponsors of a Super Squares event, league, or season, in a manner that the a sponsoring entity's retail and/or website properties may be linked to the automated game in order to facilitate increased traffic, sales and/or exposure.