Stable Screen View via Motion Counteraction

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Solution Overview

Problem

Users of portable electronic devices, such as mobile phones and game consoles, experience motion sickness and disorientation due to the warped perception of virtual worlds caused by physical movements during prolonged gaming sessions, leading to difficulties in navigating real-life environments.

Innovation Solution

A user interface that detects movement and updates the screen view to visually counteract detected motion, maintaining a stable alignment with the real-world horizon by applying a virtual movement opposite to the detected movement, while generating control instructions to control applications smoothly.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If the device allows free movement during gaming, then ease of operation is improved, but motion sickness and disorientation occur due to warped perception of the virtual world

Engineering Contradiction:
Improveease of operationVSAvoidmotion sickness
Core Design Contradiction:
Ease of operationVSObject-affected harmful factors

Solution Approach 1:

The system detects device movement and applies a counteracting transformation to the displayed screen view in advance, creating a preliminary anti-action that offsets the visual distortion caused by physical movement. This prevents the warped perception that leads to motion sickness while maintaining natural device handling.

Inventive Principle:
Principle #9Preliminary anti-action

2Stability of the object's composition

If the screen view is updated to counteract movement, then visual stability is improved, but device complexity increases due to additional motion detection and image processing requirements

Engineering Contradiction:
Improvevisual stabilityVSAvoiddevice complexity
Core Design Contradiction:
Stability of the object's compositionVSDevice complexity

Solution Approach 1:

The device integrates multiple functions into unified components: the motion sensor serves both game control and screen stabilization, while the display system handles both game rendering and counteracting transformation. This multi-functionality reduces overall device complexity despite the added stabilization capability.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent combines motion detection, motion data processing, and screen view transformation into an integrated system where these functions work together seamlessly. The controller merges game control responses with visual stabilization transformations, eliminating the need for separate dedicated systems.

Inventive Principle:
Principle #5Merging (Combining)

3Stability of the object's composition

If motion detection and screen updating are performed continuously, then visual stability during movement is improved, but energy consumption increases

Engineering Contradiction:
Improvevisual stabilityVSAvoidenergy consumption
Core Design Contradiction:
Stability of the object's compositionVSUse of energy by moving object

Solution Approach 1:

The system performs motion detection and screen updating at discrete time intervals rather than continuously. The controller updates the screen view based on motion data received at periodic sampling rates, reducing computational load and energy consumption while maintaining sufficient visual stability during device movement.

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS9343034B2User interface, device and method for displaying a stable screen view
Publication Date: 2016.05.17 NOKIA TECHNOLOGIES OY
  • US9343034B2 patent drawing
  • US9343034B2 patent drawing
  • US9343034B2 patent drawing

AI summary

A user interface configured to display a screen view representing an application and to receive motion data representing a detected movement, said user interface being further configured to update said displayed screen view to visually counteract said detected movement.