Stackable Box Memory Game with Dynamic Relocation

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Solution Overview

Problem

Current memory games are static, lacking dynamic object relocation and varying difficulty levels, and do not incorporate empty boxes that also move during play, limiting engagement and adaptability for players of different skill levels.

Innovation Solution

A memory game using stackable boxes with lids, where matching pairs of objects are placed inside, allowing for dynamic relocation of both objects and empty boxes during play, and adjustable difficulty levels by varying the inclusion of empty boxes, enabling players to exercise memory at multiple skill levels from children to adults.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If memory objects are arranged statically at the beginning of the game, then the game setup is simple and easy to understand, but the game becomes boring and lacks challenge over time

Engineering Contradiction:
Improveease of understanding game setupVSAvoidgame challenge and excitement
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent implements dynamic relocation of memory objects during gameplay. Objects are initially arranged in stacks, and as players reveal and match cards, the remaining objects automatically reposition and redistribute themselves across the playing area. This dynamic behavior maintains game challenge by preventing objects from remaining in predictable static positions, while the automated nature of relocation keeps the system manageable.

Inventive Principle:
Principle #15Dynamics

2Device complexity

If the game includes only fixed objects, then the game mechanics are simple, but the game cannot accommodate multiple difficulty levels from children to adults

Engineering Contradiction:
Improvesimplicity of game mechanicsVSAvoidrange of difficulty levels
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The patent introduces adjustable parameters to create multiple difficulty levels. Players can control whether empty boxes are included in the game, how many objects are initially placed in each stack, and whether the relocation feature is active. These parameter changes allow the same basic game mechanics to adapt to different skill levels, from young children playing with fewer objects and simpler rules to adults facing complex multi-stack configurations with full relocation enabled.

Inventive Principle:
Principle #35Parameter changes

3Ease of operation

If objects remain in the same relative position throughout the game, then tracking object locations is easy for players, but the game lacks rechallenge and becomes predictable

Engineering Contradiction:
Improveease of tracking object locationsVSAvoidgame rechallenge
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent implements dynamic relocation of memory objects during gameplay. Objects are initially arranged in stacks, and as players reveal and match cards, the remaining objects automatically reposition and redistribute themselves across the playing area. This dynamic behavior maintains game challenge by preventing objects from remaining in predictable static positions, while the automated nature of relocation keeps the system manageable.

Inventive Principle:
Principle #15Dynamics

4Ease of operation

If empty boxes are not included in play, then the game board remains clean and organized, but the game cannot provide progressive difficulty adjustment

Engineering Contradiction:
Improveorganization of game boardVSAvoidprogressive difficulty adjustment
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent introduces adjustable parameters to create multiple difficulty levels. Players can control whether empty boxes are included in the game, how many objects are initially placed in each stack, and whether the relocation feature is active. These parameter changes allow the same basic game mechanics to adapt to different skill levels, from young children playing with fewer objects and simpler rules to adults facing complex multi-stack configurations with full relocation enabled.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS11013983B1Dynamic memory game
Publication Date: 2021.05.25 KAMAT RAJARAM DATTATRAY
  • US11013983B1 patent drawing
  • US11013983B1 patent drawing
  • US11013983B1 patent drawing

AI summary

This memory game is made more exciting and challenging by using plurality of matching pairs of cards or 3-D objects inside stack-able boxes with lids. Boxes are arranged in plurality of stacks. Open lids of two boxes to find a match. Except for top box in a stack, to open a box: lift boxes on top of it and place them on top of another stack first. This process relocates boxes dynamically during play. After collecting matching objects from two open boxes: this game provides options to keep none, some, or all empty boxes in play. Empty boxes left in play also get relocated during play adding more challenge.