Stackable Game Board With Rivalry System

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Strategic board games often lack variety in strategic play due to simplicity, such as in Checkers, or present a complex learning curve and long gameplay like Chess, failing to offer a balanced experience for players.

Innovation Solution

A board game named Wae˜Owasu, played on a 9x9 grid board with three types of stackable pieces and impassable tiles, where players move and capture pieces based on size and power relationships, incorporating a rivalry system and scoring system to enhance strategic defense and capture mechanics.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If chess-style games use many different pieces with unique move limitations, then strategic variety is improved, but learning curve and game complexity increase

Engineering Contradiction:
Improvestrategic varietyVSAvoidgame complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The game divides pieces into three distinct types (movement pieces, attack pieces, defense pieces), each with specialized functions. This segmentation allows strategic variety through piece type combinations while keeping individual piece rules simple and easy to learn.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Each piece type serves multiple strategic purposes within its category. For example, movement pieces can be positioned strategically to control board areas while also serving as potential attack or defense pieces, reducing the need for highly specialized complex rules for each piece.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Ease of operation

If checkers-style games use identical pieces with simple moves, then ease of play is improved, but strategic variety decreases

Engineering Contradiction:
Improveease of playVSAvoidstrategic variety
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The game introduces three distinct piece types with different functions (movement, attack, defense) while maintaining simple movement rules. This segmentation provides strategic variety through piece type selection and positioning while preserving ease of play through consistent, simple movement mechanics across all pieces.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Different piece types have specialized local functions on the board. Movement pieces excel at repositioning, attack pieces at capturing, and defense pieces at protection, allowing players to create locally optimized strategies while maintaining global game simplicity.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS9669290B2Board for strategic game
Publication Date: 2017.06.06 REID PERRIN ISAAC
  • US9669290B2 patent drawing
  • US9669290B2 patent drawing
  • US9669290B2 patent drawing

AI summary

The present invention dates to a board game in which a three piece rivalry system allows for interaction of player pieces in a battle simulation type game.