Stackable Game Figures With Soft Projectile Tagging

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Solution Overview

Problem

Existing target games do not incorporate stackable figures or allow tagged team members to return to the game, limiting gameplay dynamics and team interaction.

Innovation Solution

A stack-and-avoid game kit featuring stackable figures and a soft projectile, where players must tag opponents while stacking figures, allowing tagged team members to return if their team successfully stacks all figures, promoting dynamic team interaction and gameplay.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional target games are used, then the game is simple and easy to understand, but the gameplay dynamics and team interaction are limited

Engineering Contradiction:
Improvegameplay dynamicsVSAvoidgame structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The game is divided into distinct phases: stacking phase where players build structures with provided pieces, and tagging phase where players throw projectiles at opponents. This segmentation allows each phase to have its own rules and objectives, increasing gameplay dynamics while maintaining clear structure

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The game introduces dynamic elements including multiple game phases that transition based on conditions, variable team compositions, and the ability for tagged players to be rescued. This creates adaptability and versatility in gameplay while the core mechanics remain simple enough to understand quickly

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If traditional tagging games are used, then the rules are simple, but tagged team members cannot return to the game

Engineering Contradiction:
Improveteam interactionVSAvoidgame rules
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The game provides stacking pieces and projectiles as preliminary equipment before gameplay begins. Players use these pre-prepared elements to build structures and engage in tagging, which simplifies the overall game setup while enabling complex team interactions during play

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The game implements feedback mechanisms where successful stacking accomplishments allow tagged players to return to the game. This creates a feedback loop between team performance and player participation, enhancing team interaction while adding a manageable layer of rule complexity

Inventive Principle:
Principle #23Feedback

3Adaptability or versatility

If stackable figures are added to the game, then team coordination is enhanced, but the device complexity increases

Engineering Contradiction:
Improveteam coordinationVSAvoidgame components
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The game includes nested stacking pieces that can be placed inside one another to build structures. This nesting mechanism provides multiple levels of complexity in structure building while using a relatively small number of component pieces, thereby enhancing team coordination opportunities without proportionally increasing device complexity

Inventive Principle:
Principle #7Nested doll (Nesting)

Data Source

PatentUS9320953B2Stack-and-avoid game kit
Publication Date: 2016.04.26 BELETE TEWABTCH
  • US9320953B2 patent drawing
  • US9320953B2 patent drawing
  • US9320953B2 patent drawing

AI summary

A stack-and-avoid game kit includes a container and game pieces held in the container. The game pieces include stackable figures and a soft projectile. Each stackable figure includes a base that forms a plug and an upper part that forms a cup. Each stackable figure is configured such that a plug of one is stackable in the cup of another.