Stackable Game Pieces with Lenticular Visual Indicators

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Solution Overview

Problem

Collectible card games are often complex, require a long time to learn, and detract from enjoyment due to the need for paper and pencil tracking of parameters like health or strength, and lack visual appeal compared to video games.

Innovation Solution

A set of game pieces featuring character and parameter impact pieces with lenticular lenses providing graphic representations of health or energy levels, allowing incremental display of parameter impacts and eliminating the need for paper tracking, with attack pieces showing damage through animation effects.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If traditional card games use multiple cards and paper tracking to represent character parameters, then the game can track complex parameters, but the game complexity and learning time increase significantly

Engineering Contradiction:
Improveparameter tracking accuracyVSAvoidgame complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent combines multiple tracking functions into a single integrated visual display on the character card. The parameter impact indicators are directly embedded on the character card itself, eliminating the need for separate tracking cards and paper records. This merging of functions reduces the number of components players must manage while maintaining accurate parameter tracking.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent uses visual copies of parameter indicators that can be stacked and layered on the character card. Each parameter impact creates a visual copy or layer that accumulates to show total impact, providing accurate tracking through visual repetition rather than numerical recording.

Inventive Principle:
Principle #26Copying

2Measurement precision

If traditional card games require paper and pencil for tracking parameters, then parameter tracking is maintained, but the game flow and enjoyment are reduced

Engineering Contradiction:
Improveparameter tracking accuracyVSAvoidgame flow
Core Design Contradiction:
Measurement precisionVSProductivity

Solution Approach 1:

The patent replaces the mechanical system of writing with paper and pencil with an optical/visual system. Parameter impacts are displayed through visual indicators on the card itself that can be seen at a glance, eliminating the need for manual recording and allowing players to maintain game flow without stopping to write down values.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Ease of manufacture

If traditional card games use static card designs, then manufacturing is simple, but visual appeal and engagement are reduced compared to video games

Engineering Contradiction:
Improvecard manufacturing simplicityVSAvoidvisual appeal
Core Design Contradiction:
Ease of manufactureVSIllumination intensity

Solution Approach 1:

The patent introduces dynamic visual elements to static cards through the use of stackable parameter impact indicators. As players stack impact indicators on character cards, the visual display dynamically changes to reflect current game state, creating an evolving visual narrative that enhances engagement while maintaining simple card manufacturing.

Inventive Principle:
Principle #15Dynamics

4Loss of information

If card games require tracking multiple cards and parameters simultaneously, then comprehensive game state tracking is achieved, but the time required to learn and play increases

Engineering Contradiction:
Improvegame state information retentionVSAvoidlearning time
Core Design Contradiction:
Loss of informationVSLoss of time

Solution Approach 1:

The patent uses color-coded parameter impact indicators that provide immediate visual differentiation between various types of parameters and impacts. This color-coding system allows players to quickly understand game state without extensive explanation, reducing learning time while maintaining comprehensive information retention through intuitive visual cues.

Inventive Principle:
Principle #32Color changes

Data Source

PatentEP2402064B1Game, method of play, and stackable members such as cards which may be used for a game
Publication Date: 2015.07.01 SPIN MASTER LTD
  • EP2402064B1 patent drawingFigure 1
  • EP2402064B1 patent drawingFigure 2
  • EP2402064B1 patent drawingFigure 3

AI summary

In an aspect, the invention is directed to a set of game pieces including a character game piece (14) representing a character and a plurality of parameter impact game pieces (16). Each of the parameter impact game pieces includes a parameter impact indicator. When a parameter impact game piece (16) is stacked on the character game piece (14) the parameter impact indicator (38) provides a graphic representation (40) of the parameter impact carried out by the parameter impact game piece. When another parameter impact game piece is stacked on the first parameter impact game piece a graphic representation of the total parameter impact carried out by both parameter impact game pieces is provided by permitting the parameter impact indicators from both parameter impact game pieces to be visible to the players. In this way, the parameter impact level incurred by the character can be shown to increase incrementally after subsequent parameter impacts.