Stacked Mesh Depth Preservation via Shared Polygon Hiding
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Solution Overview
Problem
Existing virtual identity systems are non-portable and require users to manage multiple identities across different applications, leading to inefficiencies in maintaining consistent avatars and associated data across various virtual environments.
Innovation Solution
A persistent virtual identity system that allows users to create and manage a single, portable identity across multiple applications and platforms, utilizing a 3D character SDK, asset transfer client, and asset lookup and delivery service to ensure consistency and compatibility of 3D assets and avatars across different virtual reality environments.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If users manage multiple virtual identities across different applications, then each application can have its own customized identity, but users face increased complexity in maintaining consistency and portability of their identities
Solution Approach 1:
The system segments the virtual identity into multiple independent components: base mesh data, following mesh data, and geomap data. Each component can be independently managed, transferred, and rendered across different applications, allowing customization while simplifying management through modular organization.
Solution Approach 2:
The patent creates a universal identity data structure that can be used across multiple applications and platforms. The standardized format for storing and transferring identity data enables the same virtual identity to function consistently in different virtual reality environments, eliminating the need to create separate identities for each application.
2Reliability
If multiple separate identities are maintained for different applications, then each identity can be optimized for its specific application, but time and effort are lost in creating and maintaining multiple identities
Solution Approach 1:
The system performs preliminary actions by pre-processing and storing identity data in a standardized, portable format that can be quickly transferred and rendered in different applications. The geomap data and mesh structures are prepared in advance to enable fast loading and consistent rendering without requiring re-creation of identities.
Solution Approach 2:
The patent implements a copying mechanism where the standardized identity data can be replicated and transferred across applications. Instead of recreating identities, the system copies the pre-processed mesh data and geomap information, significantly reducing the time required to establish virtual identities in new applications.
3Adaptability or versatility
If virtual identity data is transferred between applications, then portability is improved, but maintaining depth and volume consistency across different rendering systems becomes challenging
Solution Approach 1:
The geomap data serves as an intermediary that bridges different rendering systems. It provides a standardized reference framework that ensures consistent depth and volume interpretation across applications, acting as a mediator between the source identity data and the target rendering environment.
Solution Approach 2:
The system uses parameter changes in the geomap data structure to adapt identity representation while preserving geometric integrity. By adjusting and standardizing parameters such as depth indices, vertex coordinates, and mesh hierarchy during transfer, the system maintains accurate depth and volume relationships across different platforms.
Data Source
AI summary
Systems and methods for rendering 3D assets associated and/or configured as stacked meshes are disclosed. Stacking meshes can include loading the first mesh and the second mesh from a character definition, identifying a lowest depth mesh from the first mesh and the second mesh, identifying shared polygons from the first mesh and the second mesh, and hiding the shared polygons of the lowest depth mesh.


