Stage Kit Synchronizes Fog, Strobe, and LED Effects with Game Console Input

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Solution Overview

Problem

Current gaming systems primarily rely on visual and auditory feedback, with limited tactile engagement, and recent advancements in technology have not adequately addressed the need for immersive special effects that synchronize with player input to enhance the gaming experience.

Innovation Solution

A system comprising a game console, a game peripheral, and a 'stage kit' that includes an LED device, a fog generator, and a strobe light, configured to generate special effects based on input data from the game console, providing synchronized light, fog, and strobe light effects to enhance tactile feedback.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional visual and auditory feedback is used in gaming systems, then the system is simple and easy to implement, but the gaming experience lacks immersion and tactile engagement

Engineering Contradiction:
Improvegaming experience immersionVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent combines multiple special effect devices (fog generator, strobe light, LED device) into a single integrated stage kit that synchronizes with game console input. This merging of previously separate visual and tactile feedback systems into a coordinated unit enables immersive gaming experiences while managing system complexity through unified control architecture.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The stage kit is designed as a multi-functional system that can generate various special effects (fog, strobe lights, LED displays) and synchronize them with different game console inputs. This universal design allows a single device to provide multiple types of feedback and immersion effects, enhancing versatility without proportionally increasing complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Ease of operation

If synchronized special effects are added to respond to player input, then tactile feedback and immersion are enhanced, but device complexity increases

Engineering Contradiction:
Improvetactile feedback synchronizationVSAvoidcontrol system complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system implements feedback by continuously monitoring player input from the game console and using this information to dynamically control the special effects. The stage kit receives input signals, processes them to determine appropriate effect timing and intensity, and adjusts the fog, strobe lights, and LED displays accordingly, creating synchronized tactile feedback that responds directly to player actions.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system prepares and pre-configures special effect parameters based on anticipated player actions or game events. By pre-establishing effect patterns and timing sequences that correspond to common gameplay scenarios, the system can rapidly respond to player input without complex real-time calculations, reducing control system complexity while maintaining synchronization.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS8469823B2Method and apparatus for generating special effects
Publication Date: 2013.06.25 PERFORMANCE DESIGNED PRODUCTS LLC
  • US8469823B2 patent drawing
  • US8469823B2 patent drawing
  • US8469823B2 patent drawing

AI summary

Systems and methods for generating special effect are provided. In one embodiment, the method includes: receiving an input information from a game controller; generating an output data set based on the input information received by the game controller at a game console; transmitting the output data to a stage kit; and generating special effects at the stage kit based on the output data received from the game console.