Staged Virtual Scene Transformation During Game Battles

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Solution Overview

Problem

Existing virtual scene transformation methods require users to exit and reselect virtual scenes, leading to inefficient and discontinuous human-computer interactions.

Innovation Solution

A method and apparatus for virtual scene transformation that gradually deletes the current scene model and generates a new scene model during a virtual game battle, allowing seamless transition without user intervention.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the user exits the current virtual scene and reselects a new virtual scene, then the user can enter another virtual scene, but the operation process becomes complicated and human-computer interaction efficiency decreases

Engineering Contradiction:
Improvevirtual scene transformation capabilityVSAvoidoperation process complexity
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent implements dynamic virtual scene transformation by allowing the scene to change automatically during the game battle based on triggered conditions, rather than requiring static scene selection. The scene model dynamically transitions from the first virtual scene to the second virtual scene through automated deletion and generation processes, making the system adaptable without increasing operational complexity for the user.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system performs self-service by automatically triggering and executing scene transformations when predetermined conditions are met during the game battle. The virtual scene transformation occurs autonomously without requiring user intervention to exit and reselect scenes, thereby simplifying operations while maintaining versatile scene transformation capability.

Inventive Principle:
Principle #25Self-service

2Adaptability or versatility

If the user exits and reselects virtual scenes, then scene transformation is achieved, but continuity of human-computer interaction is broken

Engineering Contradiction:
Improvevirtual scene transformation capabilityVSAvoidinteraction continuity
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The patent ensures continuity of useful action by maintaining the game battle state throughout the scene transformation process. The virtual scene transformation occurs continuously within the same game battle context, with the scene model transitioning smoothly from the first to the second virtual scene without interrupting the game flow or requiring user logout/login cycles, thus preserving interaction continuity.

Inventive Principle:
Principle #20Continuity of useful action

Solution Approach 2:

The system prepares for scene transformation in advance by establishing predetermined trigger conditions that, when met during the game battle, automatically initiate the scene transformation process. This preliminary setup allows the scene to change proactively based on game state, eliminating the need for reactive user actions that would break continuity.

Inventive Principle:
Principle #10Preliminary action

3Adaptability or versatility

If multiple virtual scenes are accessed through exit and reselection, then scene diversity is achieved, but operation efficiency decreases

Engineering Contradiction:
Improvevirtual scene diversityVSAvoidscene transformation efficiency
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The patent achieves dynamic scene diversity by allowing multiple virtual scenes to be accessed automatically during a single game battle based on triggered conditions. The scene model dynamically switches between different virtual scenes without requiring repeated user actions to exit and reselect, thereby maintaining scene diversity while significantly improving transformation efficiency through automation.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system performs self-service scene transformation by automatically transitioning between virtual scenes when predetermined conditions are met during the game battle. This autonomous scene management eliminates the need for manual exit and reselection operations, achieving diverse scene access with high transformation efficiency and minimal user intervention.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS12420185B2Virtual scene transformation method and apparatus, device, and storage medium
Publication Date: 2025.09.23 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US12420185B2 patent drawing
  • US12420185B2 patent drawing
  • US12420185B2 patent drawing

AI summary

A virtual scene transformation method includes: displaying a first virtual scene picture, the first virtual scene picture comprising a first scene model in a virtual scene, and the first virtual scene picture being about the virtual scene observed by a virtual object; while the virtual scene is observed by the virtual object, displaying a scene transformation when the virtual scene meets a scene transformation condition, the scene transformation including a first stage in which the first scene model is gradually deleted, and a second stage in which a second scene model is gradually generated in the virtual scene, the second stage lagging behind the first stage; and displaying a second virtual scene picture when the scene transformation is completed, the second virtual scene picture comprising the second scene model.