XR Training Content Creation With Standardized Image Conversion

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Solution Overview

Problem

Conventional extended reality (XR) technologies, including virtual reality (VR), augmented reality (AR), and mixed reality (MR), lack the capability to provide realistic tactile and other sensory stimuli, limiting their effectiveness in training scenarios, particularly in interactions with virtual structures, which can lead to reduced training completion and safety issues.

Innovation Solution

A training system and method that utilizes XR contents to create immersive training environments by converting external images into standardized formats, configuring training spaces with interactive objects and assets, and defining scenarios with missions and events, allowing users to interact with virtual objects and environments, thereby enhancing the training experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If virtual reality provides only audio-visual stimuli, then the system complexity remains low, but the training effectiveness and user interaction are reduced

Engineering Contradiction:
Improvetraining effectivenessVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent combines multiple sensing modalities (visual, auditory, tactile, olfactory, gustatory) into a unified XR training system. The haptic feedback device integrates vibration motors, pressure sensors, and temperature control mechanisms to provide multi-sensory feedback simultaneously, resolving the contradiction by merging separate sensory systems into a coordinated whole that enhances training effectiveness without proportionally increasing complexity

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The XR training system is designed to support multiple training scenarios (medical procedures, equipment operation, safety drills) using a single multi-functional platform. The haptic feedback device can adapt its response characteristics based on the training scenario, providing universal applicability across different training types while maintaining consistent system architecture

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Reliability

If virtual objects are provided without real tactile feedback, then the manufacturing cost is low, but safety issues and user confusion occur

Engineering Contradiction:
Improveuser safetyVSAvoidmanufacturing cost
Core Design Contradiction:
ReliabilityVSEase of manufacture

Solution Approach 1:

The patent creates haptic copies of real-world tactile sensations through the haptic feedback device. The system captures tactile data from real objects and environments, then reproduces these tactile patterns through vibration motors and pressure mechanisms, providing realistic tactile feedback without requiring physical replicas of all training objects, thus improving safety while controlling manufacturing costs

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The haptic feedback device acts as an intermediary between the virtual XR environment and the user's tactile sense. It translates virtual object properties into physical haptic sensations, mediating the interaction between digital and physical realms to provide safety feedback without requiring direct physical contact with real training objects

Inventive Principle:
Principle #24Intermediary (Mediator)

3Productivity

If XR contents are created without standardized image formats, then the creation flexibility is high, but the content creation efficiency and consistency are reduced

Engineering Contradiction:
Improvecontent creation efficiencyVSAvoidcontent creation process complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent establishes standardized parameters for XR content creation, including image resolution, field of view angles, and haptic feedback intensity levels. These standardized parameters enable consistent content creation across different scenarios while maintaining flexibility through configurable parameter ranges, resolving the contradiction between efficiency and flexibility

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS12462488B2Training system, method and apparatus using extended reality contents
Publication Date: 2025.11.04 INTERACT CO LTD
  • US12462488B2 patent drawing
  • US12462488B2 patent drawing
  • US12462488B2 patent drawing

AI summary

A training system, a method and an apparatus using XR contents are provided. The training system using extended reality (XR) contents, includes a first creation unit configured to create a template for creating the XR contents, receive a first image for creating the XR contents from outside, and convert the first image into a second image to be used by a second creation unit to create the XR contents, the second creation unit configured to create the XR contents, acquire the second image from the first creation unit, create the XR contents by using the second image, and create a scenario for training using the XR contents, a control unit configured to control the training system using the XR contents and control the scenario for operating the training using the XR contents, a server configured to select the scenario and register a user, and a user terminal.