Standardized Virtual Environment Objects for Faster Scene Creation
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Solution Overview
Problem
Implementing interactive graphical environments, such as virtual reality headsets or web browser displays, is time-consuming and requires substantial technical knowledge, including coding for avatar interactions and actions.
Innovation Solution
The use of standardized data objects to represent virtual environment components, allowing users to configure avatars and interactions through user interface controls, with attributes linked operationally to define scenes and actions, and enabling dynamic instantiation based on user attributes.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of manufacture
If manual linking of virtual environment components and coding for avatar interactions is used, then the virtual environment can be implemented, but the development time is substantial and technical knowledge requirements are high
Solution Approach 1:
The virtual environment is segmented into standardized data objects representing discrete components (locations, avatars, interactions, actions). Each component is independently defined and can be linked through predefined relationships, eliminating the need for manual coding of interactions between components.
Solution Approach 2:
Pre-defined templates and standardized data object structures serve as reusable copies that can be instantiated multiple times. Rather than creating unique code for each virtual environment, users can copy and configure existing templates, dramatically reducing development time and technical expertise requirements.
2Productivity
If standardized data objects are used to represent virtual environment components, then development time is reduced and ease of operation improves, but the system requires a structured data model framework
Solution Approach 1:
The standardized data object framework serves multiple functions: it defines component structures, establishes relationships between components, enables runtime configuration, and supports dynamic instantiation. This universal framework handles all aspects of virtual environment creation through a single cohesive system.
Solution Approach 2:
The system allows dynamic configuration of virtual environments by changing parameters within the standardized data objects. Users can modify attributes, swap components, and reconfigure interactions without altering the underlying data model structure, enabling flexibility despite the structured framework.
3Adaptability or versatility
If components are determined at runtime based on user attributes, then the virtual environment becomes more adaptive and versatile, but the configuration process becomes more complex
Solution Approach 1:
The virtual environment configuration transitions from static pre-definition to dynamic runtime determination. Components such as avatars and interactions are selected and instantiated based on user attributes and preferences at runtime, allowing the environment to adapt to different users without requiring separate configurations.
Solution Approach 2:
The standardized data object framework acts as an intermediary layer between the rigid structure of pre-defined components and the flexibility of runtime customization. This intermediary enables adaptive configuration by mediating between fixed data object templates and dynamic user-specific requirements.
Data Source
AI summary
Techniques and solutions are provided for facilitating the definition and use of virtual environments. Typically, virtual environments require manual linking of virtual environment components, such as locations, avatars to be displayed, avatar interactions, and actions to be taken upon a selected interaction. This is in addition to actions to define, for example, a visual representation of a virtual location or an avatar. Disclosed techniques provide standardized data objects that can represent components of a virtual environment and relationships between such components. For example, aspects of a virtual environment can be predefined, and a user can configure the virtual environment with particular avatars and particular avatar content (such as media to be rendered for that avatar). In particular aspects, components of a virtual environment, such as avatars, can be determined at runtime, included based on attributes associated with a particular user for whom the virtual environment is to be rendered.


