Two-Person Standing Rehabilitation System with Virtual Reality Interaction
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Solution Overview
Problem
Current upper limb rehabilitation devices for patients with cerebral apoplexy, traumatic brain injury, or spinal cord injury are inefficient, boring, and occupy a lot of space, lacking in engagement and effectiveness for improving rehabilitation outcomes.
Innovation Solution
An upper limb rehabilitation training system that combines a two-person standing type platform with virtual reality training and automatic evaluation, featuring weight-reducing suspending support structures, standing frames, and an all-in-one computer with touch display, enabling interactive training modules for competitive and cooperative games, enhancing user engagement and rehabilitation efficiency.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If traditional rehabilitation devices (scrub board, standing electric bed, standing frame) are used for upper limb rehabilitation training, then patients can receive rehabilitation training, but the training is boring, irregular, and occupies a lot of space
Solution Approach 1:
The patent combines multiple rehabilitation functions (upper limb training, standing training, virtual reality interaction, automatic evaluation) into a single integrated system. The training platform merges the standing frame and training surface into one structure, while the control system integrates virtual reality games, training control, and automated assessment capabilities, reducing space occupation while maintaining comprehensive rehabilitation functionality.
Solution Approach 2:
The training platform serves multiple purposes: it provides upper limb rehabilitation training, standing training support, virtual reality interaction interface, and automatic evaluation functionality. The system can adapt to different training modes (single-person or two-person training) and various game scenarios, making one device perform multiple rehabilitation functions that previously required separate equipment.
2Productivity
If traditional rehabilitation devices are used, then patients can perform rehabilitation training, but the training efficiency is low and rehabilitation effects are limited
Solution Approach 1:
The system incorporates automatic evaluation functionality that continuously monitors and assesses patient training performance through sensors and tracking systems. The virtual reality environment provides immediate feedback on patient actions, allowing real-time adjustment of training intensity and providing quantitative measures of rehabilitation progress, thereby improving training efficiency and reducing the time needed to achieve rehabilitation goals.
Solution Approach 2:
The patent replaces manual evaluation by rehabilitation therapists with automated evaluation systems using sensors, cameras, and computer vision algorithms. This substitution enables continuous, objective assessment of patient performance without requiring constant therapist intervention, significantly improving training efficiency and allowing patients to receive consistent feedback throughout the training session.
3Adaptability or versatility
If scattered rehabilitation devices are used, then various training functions are available, but the devices occupy a lot of space and are difficult to manage
Solution Approach 1:
The patent integrates multiple previously separate rehabilitation devices into a single unified training platform. The standing frame, training surface, virtual reality display, and evaluation systems are merged into one compact structure, providing diverse training functions (upper limb training, standing training, virtual reality interaction) while occupying minimal space and simplifying device management.
Data Source
AI summary
An upper limb rehabilitation training system in two-person standing type and an application method thereof are provided. The upper limb rehabilitation training system includes an upper limb rehabilitation training platform, two weight-reducing suspending support structures arranged oppositely, and two standing frames arranged oppositely; the upper limb rehabilitation training platform includes an all-in-one computer which includes a computer and a touch display screen, and a periphery of the touch display screen is provided with a grating structure; the upper limb rehabilitation training platform is provided with a two-person interactive upper limb training module including two control handles, a virtual training prop and a virtual training scene. The two control handles are suspended from the two weight-reducing suspending support structures, respectively; the grating structure is configured to identify the control handles and positions thereof. The computer controls the two control handles to perform game interaction with the virtual training prop.

