State-Based Power-Up Management in Wagering Games

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Solution Overview

Problem

Wager-based gaming systems lack effective mechanisms to manage state-based power-ups, which are not efficiently redeemed or reused, leading to player disassociation without offering alternatives for maintaining their benefits.

Innovation Solution

Implementing a system where state-based power-ups can be redeemed for in-game advantages, with the option to disassociate them if a game outcome condition is not met, and offering players the chance to retain the power-up by paying a fee if the condition is not satisfied.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If state-based power-ups are automatically disassociated when game outcome conditions are not met, then the system maintains strict game integrity and prevents abuse, but player engagement and retention decrease as players lose valuable advantages

Engineering Contradiction:
Improvegame integrityVSAvoidplayer engagement
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The system dynamically adjusts the association status of power-ups based on game outcomes and player choices. Instead of static automatic disassociation, the system transitions power-ups between associated and disassociated states based on whether game outcome conditions are met, allowing flexible adaptation to different game scenarios and player behaviors

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system introduces an intermediary mechanism (the optional fee payment) between the game outcome condition failure and the power-up disassociation. This intermediary allows players to choose whether to maintain power-up association by paying a fee, thereby mediating between game integrity requirements and player engagement needs

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If state-based power-ups are made reusable only after meeting game outcome conditions, then the system encourages skill-based play and strategic decision-making, but the complexity of tracking and managing power-up states increases

Engineering Contradiction:
Improvestrategic gameplayVSAvoidpower-up management system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system implements feedback mechanisms where game outcomes directly influence power-up state transitions. When game outcome conditions are met, power-ups remain associated and reusable; when not met, power-ups are disassociated. This feedback loop creates clear strategic incentives for players while maintaining manageable system complexity through rule-based automation

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system employs self-service automation in tracking power-up states and determining reusability based on game outcomes. The gaming system automatically monitors game results, evaluates whether outcome conditions are met, and adjusts power-up association status without requiring manual intervention, thereby reducing operational complexity despite increased state management requirements

Inventive Principle:
Principle #25Self-service

3Loss of energy

If players are offered the option to retain power-ups by paying additional fees, then the system generates additional revenue streams, but the distinction between game-winning advantages and paid advantages may confuse game mechanics

Engineering Contradiction:
Improverevenue generationVSAvoidgame mechanics clarity
Core Design Contradiction:
Loss of energyVSDevice complexity

Solution Approach 1:

The system changes the parameter of power-up acquisition from purely skill-based to a hybrid model incorporating both skill outcomes and optional payments. Players can either meet game outcome conditions to retain power-ups or pay fees to do so anyway, creating multiple pathways to the same game state while generating additional revenue

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS8672740B2State-based power-ups
Publication Date: 2014.03.18 INTERNATIONAL GAME TECHNOLOGY INC
  • US8672740B2 patent drawing
  • US8672740B2 patent drawing
  • US8672740B2 patent drawing

AI summary

Disclosed herein are techniques and equipment for providing state-based power-ups to a wagering game player. The state-based power-ups may be reused by the player until a game outcome condition is not met.