Static Dynamic On Screen Display Menu Joystick Interface
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Solution Overview
Problem
Conventional on-screen interfaces for displays are limited by the number of static input buttons, restricting the number of functions that can be interacted with, as they typically only have four buttons surrounding a central joystick, limiting user interaction and functionality.
Innovation Solution
A static dynamic user interface is introduced, featuring static icons for single functions and dynamic icons that can be scrolled through using side buttons, allowing users to select and launch dynamic functions with the central button, enhancing interaction efficiency and flexibility.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If a conventional joystick interface with four static buttons is used, then the device structure remains simple, but the number of accessible functions is limited
Solution Approach 1:
The patent implements dynamic icons that can be scrolled and repositioned within the menu system, allowing the interface to adapt its state based on user interaction. This enables more functions to be accessed through a limited number of physical buttons by dynamically changing which functions are displayed and accessible at any given moment.
Solution Approach 2:
The four static buttons are designed to serve multiple functions through the dynamic menu system. Rather than each button being dedicated to a single function, the buttons work in combination with the dynamic icon selection to provide access to numerous functions, making the button structure universal and multi-functional.
2Adaptability or versatility
If more input buttons are added to increase function access, then more functions become accessible, but the device complexity increases
Solution Approach 1:
The menu system uses dynamic icons that can be scrolled, highlighted, and repositioned to provide access to multiple functions. This dynamic behavior allows a limited number of static buttons to control a much larger set of functions by changing the active state and position of icons in the menu hierarchy.
Solution Approach 2:
The patent introduces a temporal and spatial dimension to button functionality through the dynamic menu system. Instead of requiring more physical buttons in space, the system uses time-based icon transitions and position-based selection to expand functional access, effectively adding dimensions to the interaction model.
3Ease of operation
If static menu assignments are used for each button, then the interface is simple to manufacture, but user interaction efficiency decreases
Solution Approach 1:
The dynamic icon system allows icons to be highlighted, selected, and repositioned based on user input sequences. This dynamic behavior enables more efficient user interaction by allowing direct access to frequently used functions and reducing the number of navigation steps required to reach desired functions compared to static menu assignments.
Data Source
AI summary
A display, such as a computer monitor, presents a user interface having static and dynamic icons that define inputs made at a joystick input device. For example, a first static icon associates with a first input button to always command a menu presentation, and a second static icon associates with a second input button to always command an exit from the user interface. Plural dynamic icons associate with third and fourth input buttons that scroll the dynamic icons to populate a central input button of the joystick input device. A press at the central input button selects a function associated with the dynamic icon presented at the central input button.


