Static Dynamic On Screen Display Menu Joystick Interface

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Solution Overview

Problem

Conventional on-screen interfaces for displays are limited by the number of static input buttons, restricting the number of functions that can be interacted with, as they typically only have four buttons surrounding a central joystick, limiting user interaction and functionality.

Innovation Solution

A static dynamic user interface is introduced, featuring static icons for single functions and dynamic icons that can be scrolled through using side buttons, allowing users to select and launch dynamic functions with the central button, enhancing interaction efficiency and flexibility.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a conventional joystick interface with four static buttons is used, then the device structure remains simple, but the number of accessible functions is limited

Engineering Contradiction:
Improvenumber of accessible functionsVSAvoidinterface structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements dynamic icons that can be scrolled and repositioned within the menu system, allowing the interface to adapt its state based on user interaction. This enables more functions to be accessed through a limited number of physical buttons by dynamically changing which functions are displayed and accessible at any given moment.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The four static buttons are designed to serve multiple functions through the dynamic menu system. Rather than each button being dedicated to a single function, the buttons work in combination with the dynamic icon selection to provide access to numerous functions, making the button structure universal and multi-functional.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If more input buttons are added to increase function access, then more functions become accessible, but the device complexity increases

Engineering Contradiction:
ImprovefunctionalityVSAvoidnumber of buttons
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The menu system uses dynamic icons that can be scrolled, highlighted, and repositioned to provide access to multiple functions. This dynamic behavior allows a limited number of static buttons to control a much larger set of functions by changing the active state and position of icons in the menu hierarchy.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent introduces a temporal and spatial dimension to button functionality through the dynamic menu system. Instead of requiring more physical buttons in space, the system uses time-based icon transitions and position-based selection to expand functional access, effectively adding dimensions to the interaction model.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Ease of operation

If static menu assignments are used for each button, then the interface is simple to manufacture, but user interaction efficiency decreases

Engineering Contradiction:
Improveuser interaction efficiencyVSAvoidinterface configuration
Core Design Contradiction:
Ease of operationVSEase of manufacture

Solution Approach 1:

The dynamic icon system allows icons to be highlighted, selected, and repositioned based on user input sequences. This dynamic behavior enables more efficient user interaction by allowing direct access to frequently used functions and reducing the number of navigation steps required to reach desired functions compared to static menu assignments.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS11435875B2Static dynamic on screen display menu
Publication Date: 2022.09.06 DELL PROD LP
  • US11435875B2 patent drawing
  • US11435875B2 patent drawing
  • US11435875B2 patent drawing

AI summary

A display, such as a computer monitor, presents a user interface having static and dynamic icons that define inputs made at a joystick input device. For example, a first static icon associates with a first input button to always command a menu presentation, and a second static icon associates with a second input button to always command an exit from the user interface. Plural dynamic icons associate with third and fourth input buttons that scroll the dynamic icons to populate a central input button of the joystick input device. A press at the central input button selects a function associated with the dynamic icon presented at the central input button.