Status-Based Incentive System for Game Streaming Engagement

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Solution Overview

Problem

Current electronic gaming systems do not effectively utilize user statuses to provide personalized features and benefits across different gaming environments, limiting user engagement and access to exclusive content.

Innovation Solution

An electronic gaming machine system that determines user statuses based on interactions and wagers on a live streaming platform, allowing users to access unique features and content based on their status, both within and outside the streaming environment.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If user status is determined based on live streaming platform interactions, then user engagement and personalized features are improved, but system complexity increases

Engineering Contradiction:
Improvepersonalized featuresVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent introduces a status determination system that acts as an intermediary between the live streaming platform and the electronic gaming machine. This mediator component receives interaction data from the streaming platform, determines user status levels, and translates them into gaming machine features, thereby resolving the contradiction by adding a specialized intermediary layer rather than complexifying the entire system.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system segments functionality into distinct modules: a status determination module that processes streaming platform data, a feature activation module that applies status-based benefits, and the core gaming machine. This segmentation allows personalized features to be added without overwhelming system complexity, as each module handles specific tasks independently.

Inventive Principle:
Principle #1Segmentation

2Productivity

If status-based features are activated independent of live stream broadcast, then user engagement is improved, but loss of time for system synchronization increases

Engineering Contradiction:
Improveuser engagementVSAvoidsystem synchronization time
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The system performs preliminary status determination by continuously monitoring and recording user interactions with the live streaming platform in advance. When a user achieves a certain status level, the system pre-processes and stores the corresponding feature activation data, so that when the user accesses the electronic gaming machine, features are immediately activated without requiring real-time synchronization delays.

Inventive Principle:
Principle #10Preliminary action

3Productivity

If multiple status levels with different features are implemented, then user engagement is improved, but device complexity increases

Engineering Contradiction:
Improveuser engagementVSAvoidfeature management complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent implements local quality by associating specific features with specific status levels rather than managing all features uniformly. Each status level (e.g., novice, intermediate, expert) has its own designated set of features and benefits. This allows the system to manage complexity locally within each status tier rather than requiring complex global feature management across all user levels simultaneously.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS20240203213A1Offering incentives for status in a game streaming environment
Publication Date: 2024.06.20 INTERNATIONAL GAME TECHNOLOGY INC
  • US20240203213A1 patent drawing
  • US20240203213A1 patent drawing
  • US20240203213A1 patent drawing

AI summary

Systems and methods that enable a user at a streaming device and/or one or more users at one or more client devices to realize one or more benefits associated with a status obtained in accordance with one or more events associated with a live streaming platform.