Stereo Sound Conversion via Viewer-Broadcaster Orientation
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Solution Overview
Problem
Current voice live broadcast technologies fail to provide a stereo impression, resulting in a lackluster user experience as the sound perceived by users lacks depth and realism.
Innovation Solution
A method and apparatus that determine orientation information between viewer and broadcaster positions within a graphical user interface, converting broadcaster sound information into stereo sound information to simulate spatial sound sources, enhancing user experience and allowing flexible adjustment of stereo effects.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If voice live broadcast uses traditional mono sound processing, then the system complexity is low, but the user experience lacks realism and immersion
Solution Approach 1:
The patent transforms mono sound (one-dimensional audio) into stereo sound by introducing spatial dimension information. It calculates orientation angles between viewer and broadcaster positions in the graphical interface, then applies these angular dimensions to sound processing, creating a three-dimensional spatial audio effect that enhances realism and immersion.
Solution Approach 2:
The patent changes the parameter of sound spatial distribution by calculating orientation information (angles) based on viewer and broadcaster positions. It uses these angular parameters to adjust sound intensity distribution across different channels, transforming the sound field parameters to create a stereo effect that improves user experience quality.
2Reliability
If stereo sound conversion is implemented using position information, then the sound realism is improved, but the computational requirements and processing time increase
Solution Approach 1:
The patent performs preliminary calculation of orientation information between viewer and broadcaster positions before sound processing. By pre-calculating the angular relationships based on positions in the graphical interface, it prepares the spatial parameters in advance, which streamlines the subsequent sound conversion process and reduces real-time processing delays.
3Reliability
If the system processes position information to create stereo effects, then the immersion is enhanced, but the system resource consumption increases
Solution Approach 1:
The patent utilizes position information that is already available in the graphical user interface for other purposes (displaying avatars, determining layout). By reusing this existing position data to calculate orientation angles for stereo sound, the system avoids redundant data collection and processing, thereby reducing additional energy consumption while still achieving enhanced immersion quality.
Data Source
AI summary
A method for processing sound information, the method including: obtaining, by a terminal with a graphical user interface, viewer position information of a viewer identifier in the graphical user interface and broadcaster position information of a broadcaster identifier in the graphical user interface; determining, by the terminal, orientation information of the broadcaster identifier relative to the viewer identifier according to the viewer position information and the broadcaster position information; and obtaining, by the terminal, broadcaster sound information corresponding to the broadcaster identifier, and obtaining stereo sound information by converting the broadcaster sound information based on the orientation information.


