Stereoscopic Gaming Machine with Adjustable 3D Intensity

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Solution Overview

Problem

Traditional electronic gaming systems lack innovative features to maintain user engagement, as they primarily rely on two-dimensional displays, which can become monotonous and fail to provide immersive experiences.

Innovation Solution

The implementation of an electronic gaming machine and system that utilizes stereoscopic display technology to render three-dimensional game components, allowing for adjustable intensity levels and transition between monoscopic and stereoscopic rendering modes based on game rules or player interactions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional two-dimensional displays are used, then device complexity is reduced and ease of manufacture is improved, but user engagement and immersion are insufficient

Engineering Contradiction:
Improveuser engagementVSAvoiddisplay system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent transitions from traditional two-dimensional flat displays to three-dimensional stereoscopic displays, adding a depth dimension to the visual output. This dimensional enhancement creates more immersive and engaging game experiences while maintaining compatibility with standard display technologies through software-based rendering solutions.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The system creates stereoscopic copies of game visuals by generating separate left-eye and right-eye images from a single game scene. These duplicate views are then presented to each eye independently, creating the perception of three-dimensional depth without requiring fundamental changes to the underlying game engine or display hardware.

Inventive Principle:
Principle #26Copying

2Adaptability or versatility

If stereoscopic display technology is implemented, then immersive three-dimensional experiences are provided, but device complexity and manufacturing difficulty increase

Engineering Contradiction:
Improveimmersive experience capabilityVSAvoidmanufacturing complexity
Core Design Contradiction:
Adaptability or versatilityVSEase of manufacture

Solution Approach 1:

The gaming machine is designed with multi-functional capability to support both traditional two-dimensional displays and advanced three-dimensional stereoscopic displays. The system can automatically detect and adapt to the display type, allowing the same hardware platform to serve multiple purposes and reducing the need for specialized manufacturing for different display configurations.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system dynamically adjusts rendering parameters such as interaxial distance and convergence point based on the selected three-dimensional intensity level. This allows the display to transition smoothly between monoscopic and stereoscopic modes, providing immersive 3D experiences when needed while maintaining compatibility with standard 2D displays, thereby simplifying manufacturing requirements.

Inventive Principle:
Principle #35Parameter changes

3Adaptability or versatility

If three-dimensional intensity level is increased, then user engagement and immersion are enhanced, but processing requirements and system complexity increase

Engineering Contradiction:
Improvedepth perception adjustmentVSAvoidrendering system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system implements dynamic adjustment of three-dimensional intensity levels, allowing real-time modification of stereoscopic effects based on game events, player preferences, or performance conditions. The rendering engine can smoothly transition between different intensity levels, adjusting parameters like interaxial distance and depth scaling without requiring complete scene reconstruction, thereby managing processing complexity efficiently.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS9792757B23D enhanced gaming machine with selectable 3D intensity level
Publication Date: 2017.10.17 IGT CANADA SOLUTIONS ULC
  • US9792757B2 patent drawing
  • US9792757B2 patent drawing
  • US9792757B2 patent drawing

AI summary

An electronic gaming machine for stereoscopic display of game components is provided. The machine includes at least one processor, memory storing processor-executable instructions in communication with the at least one processor, a stereoscopic display. Executing the instructions by the at least one processor causes the processor to: identify, for display, at least one game component in accordance with a set of game rules for a given game; select a three-dimensional intensity level for displaying the at least one game component; render left and right eye images based on the selected three-dimensional intensity level; and provide the rendered left and right eye images to the stereoscopic display, for presentation to the left and right eyes, respectively, of a player.