Stereoscopic Gaming Machine with Adjustable 3D Intensity
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Solution Overview
Problem
Traditional electronic gaming systems lack innovative features to maintain user engagement, as they primarily rely on two-dimensional displays, which can become monotonous and fail to provide immersive experiences.
Innovation Solution
The implementation of an electronic gaming machine and system that utilizes stereoscopic display technology to render three-dimensional game components, allowing for adjustable intensity levels and transition between monoscopic and stereoscopic rendering modes based on game rules or player interactions.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If traditional two-dimensional displays are used, then device complexity is reduced and ease of manufacture is improved, but user engagement and immersion are insufficient
Solution Approach 1:
The patent transitions from traditional two-dimensional flat displays to three-dimensional stereoscopic displays, adding a depth dimension to the visual output. This dimensional enhancement creates more immersive and engaging game experiences while maintaining compatibility with standard display technologies through software-based rendering solutions.
Solution Approach 2:
The system creates stereoscopic copies of game visuals by generating separate left-eye and right-eye images from a single game scene. These duplicate views are then presented to each eye independently, creating the perception of three-dimensional depth without requiring fundamental changes to the underlying game engine or display hardware.
2Adaptability or versatility
If stereoscopic display technology is implemented, then immersive three-dimensional experiences are provided, but device complexity and manufacturing difficulty increase
Solution Approach 1:
The gaming machine is designed with multi-functional capability to support both traditional two-dimensional displays and advanced three-dimensional stereoscopic displays. The system can automatically detect and adapt to the display type, allowing the same hardware platform to serve multiple purposes and reducing the need for specialized manufacturing for different display configurations.
Solution Approach 2:
The system dynamically adjusts rendering parameters such as interaxial distance and convergence point based on the selected three-dimensional intensity level. This allows the display to transition smoothly between monoscopic and stereoscopic modes, providing immersive 3D experiences when needed while maintaining compatibility with standard 2D displays, thereby simplifying manufacturing requirements.
3Adaptability or versatility
If three-dimensional intensity level is increased, then user engagement and immersion are enhanced, but processing requirements and system complexity increase
Solution Approach 1:
The system implements dynamic adjustment of three-dimensional intensity levels, allowing real-time modification of stereoscopic effects based on game events, player preferences, or performance conditions. The rendering engine can smoothly transition between different intensity levels, adjusting parameters like interaxial distance and depth scaling without requiring complete scene reconstruction, thereby managing processing complexity efficiently.
Data Source
AI summary
An electronic gaming machine for stereoscopic display of game components is provided. The machine includes at least one processor, memory storing processor-executable instructions in communication with the at least one processor, a stereoscopic display. Executing the instructions by the at least one processor causes the processor to: identify, for display, at least one game component in accordance with a set of game rules for a given game; select a three-dimensional intensity level for displaying the at least one game component; render left and right eye images based on the selected three-dimensional intensity level; and provide the rendered left and right eye images to the stereoscopic display, for presentation to the left and right eyes, respectively, of a player.


