Stimulus Presentation System for Wake-Up Engagement

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Solution Overview

Problem

Conventional alarm clocks often fail to effectively wake users at the intended time due to abrupt awakenings, leading to users inadvertently turning off the alarm and oversleeping.

Innovation Solution

A system that presents a stimulus through a simulated physical space on a computing platform, using visual and audible notifications to engage users in a task with specific criteria, which can be modified based on user interaction, including virtual objects and tasks, to help users interact and wake up at a predetermined time.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If a conventional alarm clock is used to wake users at a set time, then the alarm can ring at the intended time, but the abrupt awakening causes users to unconsciously turn off the alarm and oversleep

Engineering Contradiction:
Improvealarm reliabilityVSAvoiduser interaction difficulty
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The system presents a stimulus before the alarm time to engage the user in a task. The stimulus includes visual content (simulated physical space with virtual objects) and audible notifications that appear progressively before the wake time, giving the user a reason to interact with the device and reducing the likelihood of turning it off abruptly

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system provides feedback through the simulated physical space where virtual objects respond to user interactions. The task criteria provide continuous feedback on progress, and the audible notifications provide auditory feedback to keep the user engaged until the alarm time is reached

Inventive Principle:
Principle #23Feedback

2Ease of operation

If a simple alarm clock interface is used, then the device is easy to operate, but it fails to engage sleepy users who may not notice or care about the alarm

Engineering Contradiction:
Improveinterface simplicityVSAvoiduser wake-up reliability
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The interface transitions from a static simple alarm to a dynamic immersive experience. The simulated physical space allows virtual objects to move, change appearance, and respond to user actions. The stimulus evolves over time with different visual and audible content to maintain user engagement

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The alarm transitions from a two-dimensional screen display to a three-dimensional simulated physical space. Virtual objects are positioned throughout a topography that the user can navigate and interact with, adding spatial dimensionality that makes the alarm more engaging and less likely to be ignored

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS10564608B2Eliciting user interaction with a stimulus through a computing platform
Publication Date: 2020.02.18 DISNEY ENTERPRISES INC
  • US10564608B2 patent drawing
  • US10564608B2 patent drawing
  • US10564608B2 patent drawing

AI summary

One aspect of this disclosure relates to presenting a user with a stimulus to elicit user interaction with a task on a computing platform associated with the user. The stimulus may be presented on the computing platform when a set of triggering criteria is satisfied. The stimulus includes a task for the user to complete. The stimulus prompts the user to complete the task. The task includes a set of task criteria for completion. Responsive to the user satisfying the set of task criteria, the user is presented with one or more options to modify the stimulus. The user may be continuously prompted by the stimulus until the set of task criteria is satisfied.